Team report · all teams

Latin Racing

Power 41.6 · #28 of 34 · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate WTA 6% · 32nd of 33 · 25 rounds
  • 1000m 6 gate madness 29% · 31st of 32 · 13 rounds
  • 2000m 6 gate madness 13% · 31st of 32 · 7 rounds
Winning the most points
  • 1800m 24 gate madness 78% · 2nd of 33 · 30 rounds
  • 2200m 24 gate madness 59% · 15th of 34 · 43 rounds
  • 1800m 1v1 90% · 2nd of 32 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Quick Cream17746%
Edge Panther16751%
Grand Nectar15446%
Ryuu15048%
Luna Reese14347%
Titan Mage14159%
Tidal Strike14049%
Nyxara13457%
Lynx Mystic13048%
Hex Crusher12844%
Twilight Havoc12647%
Stormveil11945%
Saberwind11653%
Reese Dylan10756%
Legacy Runner10658%
The Ice Cream Man 10655%
Grand Azula10649%
Fuzzy Panda10530%
Highland Trail10532%
First Light10456%
Bold Nexus9853%
Mistfall9060%
Cryo Havoc8660%
Violet Jaguar8155%
Flux Dagger7953%
Vapor Blade7840%
Burning Obelisk7648%
Forge Serpent7357%
Stormstride7243%
Vivid Rebel6852%
Livid Jaguar6547%
Dark Inheritance6054%
Hyperstrike5953%
Flame Dash5961%
Grace to Glory5857%
Swift Fist5850%
Petal Storm5741%
Blueline Rebel5450%
Divine Riot5253%
Ashfall4544%
Phoenix Crown4547%
Drift Mirage4451%
Radiant Blitz4357%
Better Luck Next Time3356%
Lightning Gale3250%
Whispering Rain3153%
Divine Rush2838%
Cinder King2454%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).