Team report · Pro league · alpha

HellBound Legends

Power 41.9 · #11 of 12 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 25% · 11th of 12 · 16 rounds
  • 1000m 22 gate WTA 0% · 11th of 11 · 6 rounds
  • 2200m 24 gate madness 36% · 9th of 12 · 21 rounds
Winning the most points
  • 1800m 4 gate WTA 64% · 4th of 12 · 11 rounds
  • 1200m 22 gate WTA 67% · 5th of 12 · 12 rounds
  • 2000m 6 gate WTA 55% · 6th of 12 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Panzer Division22152%
Dongle19248%
Jetwave Warrior17748%
Drag17142%
Grid Warrior16946%
Lucifer's Horcrux16838%
Everyone Wishes16056%
DoubleDealing15847%
Perfect Cadence14451%
Immortal Outlaw14247%
Deal with the Devil11045%
Evolving Spirit10340%
Apollo II9050%
Sin to Win8642%
Finish line menace7650%
Mad Maxie6840%
Fighter Jet6544%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).