Compare with
Best map
Glory
Power 48.6 · 9th · 2–3
Worst map
Miracles
Power 34.8 · 11th · 0–4
Below average
Measure
Power 46.8 · 9th · 1–0
Below average
Anchor
Power 39.9 · 12th · 0–4
Where do we lose the most points?
1000m 1v125%
1000m 22 gate WTA0%
2200m 24 gate madness36%
Where we win them
1800m 4 gate WTA64%
1200m 22 gate WTA67%
2000m 6 gate WTA55%
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessPanzer Division, DoubleDealing
1600m 1v1Dongle
1800m 6 gate madnessDoubleDealing, Perfect Cadence
Are we good enough at…
Not yet
36% of rounds · 9th of 12 · 21 rounds
0%league average 50%100%
Which cores are costing us?
Deal with the Devil0.0× avg
Finish line menace0.0× avg
Mad Maxie0.2× avg
Carrying us
Everyone Wishes1.3× avg
Perfect Cadence1.1× avg
Jetwave Warrior1.0× avg
Where are they better than us?
2200m 24 gate madness36 vs 63%
1000m 1v125 vs 52%
2000m 22 gate WTA13 vs 50%
Where we're better
1800m 4 gate WTA64 vs 41%
1200m 22 gate WTA67 vs 42%
Who do they send in…
Silver Valkyrie24 races · 3 top 3
Embers Lava Queen24 races · 5 top 3
Grungy and Pure24 races · 6 top 3
Harmonys Cash24 races · 3 top 3
› Roster · 17 coresby distance type
Sprint · 10
- DongleSprint-Mid
- Immortal OutlawSprint
- DragSprint
- Grid WarriorSprint
- Jetwave WarriorSprint-Mid
- Lucifer's HorcruxSprint
- DoubleDealingSprint-Mid
- Evolving SpiritSprint-Mid
- Finish line menaceSprint-Mid
- Fighter JetSprint
Mid · 2
- Sin to WinAll-Rounder
- Mad MaxieMid
Marathon · 5
- Panzer DivisionMarathon
- Perfect CadenceMarathon
- Apollo IIMarathon
- Everyone WishesMarathon
- Deal with the DevilMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).