Team report · Pro league · alpha

HellBound Legends

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Panzer Division2210.9× avg
Dongle1920.9× avg
Jetwave Warrior1771.0× avg
Drag1710.7× avg
Grid Warrior1690.9× avg
Lucifer's Horcrux1680.4× avg
Everyone Wishes1601.3× avg
DoubleDealing1580.9× avg
Perfect Cadence1441.1× avg
Immortal Outlaw1420.8× avg
Deal with the Devil1100.0× avg
Evolving Spirit1030.8× avg
Apollo II900.6× avg
Sin to Win860.5× avg
Finish line menace760.0× avg
Mad Maxie680.2× avg
Fighter Jet650.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).