Compare with
Losing the most points
- 2200m 4 gate WTA 25% · 11th of 11 · 9 rounds
- 2200m 16 gate WTA 30% · 9th of 11 · 10 rounds
- 1400m 4 gate WTA 14% · 11th of 11 · 7 rounds
Winning the most points
- 1800m 4 gate WTA 60% · 4th of 11 · 10 rounds
- 1400m 6 gate WTA 62% · 3rd of 11 · 8 rounds
- 2000m 6 gate WTA 53% · 5th of 11 · 15 rounds
Maps, best to worst
Strongest cores
- Evolving Spirit2.9× avg · 34 races
- Jetwave Warrior1.4× avg · 65 races
- Perfect Cadence1.3× avg · 48 races
Cores that need work
- Lucifer's Horcrux0.0× avg · 65 races
- Deal with the Devil0.0× avg · 57 races
- Finish line menace0.0× avg · 33 races
Next match: vs TMBPOTD
Matchup heat map →Map plan · Power edge per map
- Measure · pick-1.1
- Anchor-8.4
- Glory-12.3
- Miracles · eliminate-12.5
Who to field on Measure
- 2000m 12 gate madness: Panzer Division, DoubleDealing, Perfect Cadence
- 1600m 1v1: Dongle
- 1800m 6 gate madness: DoubleDealing, Perfect Cadence, Panzer Division
- 2200m 24 gate madness: Everyone Wishes, Perfect Cadence, Jetwave Warrior
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).