Compare with
Losing the most points
- 1000m 1v1 25% · 11th of 12 · 16 rounds
- 1000m 22 gate WTA 0% · 11th of 11 · 6 rounds
- 2200m 24 gate madness 36% · 9th of 12 · 21 rounds
Winning the most points
- 1800m 4 gate WTA 64% · 4th of 12 · 11 rounds
- 1200m 22 gate WTA 67% · 5th of 12 · 12 rounds
- 2000m 6 gate WTA 55% · 6th of 12 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all coresHellBound Legends
- Everyone Wishesbeats 69% · 21 races · 2 won · 7 top 3
- Apollo IIbeats 64% · 21 races · 2 won · 3 top 3
- Panzer Divisionbeats 62% · 21 races · 1 won · 2 top 3
- Perfect Cadencebeats 51% · 21 races · 0 won · 4 top 3
- DoubleDealingbeats 49% · 21 races · 1 won · 2 top 3
- Sin to Winbeats 48% · 21 races · 0 won · 1 top 3
- Jetwave Warriorbeats 48% · 21 races · 0 won · 3 top 3
- Mad Maxiebeats 35% · 1 race · 0 won · 0 top 3
- Donglebeats 44% · 21 races · 0 won · 2 top 3
- Dragbeats 33% · 21 races · 0 won · 0 top 3
- Grid Warriorbeats 32% · 21 races · 0 won · 1 top 3
- Lucifer's Horcruxbeats 25% · 21 races · 0 won · 0 top 3
- Evolving Spiritbeats 24% · 20 races · 0 won · 1 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).