Team report ยท Pro league ยท alpha

๐ŸElkins Racing๐Ÿ

Power 47.2 ยท #9 of 12 ยท Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 20% ยท 11th of 12 ยท 11 rounds
  • 1800m 24 gate madness 24% ยท 11th of 12 ยท 8 rounds
  • 2000m 6 gate WTA 30% ยท 11th of 12 ยท 16 rounds
Winning the most points
  • 1600m 6 gate madness 75% ยท 1st of 12 ยท 8 rounds
  • 2000m 6 gate madness 70% ยท 3rd of 12 ยท 12 rounds
  • 1400m 6 gate WTA 75% ยท 1st of 11 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league
1000m1200m1400m1600m1800m2000m2200m
1v1
55%
20r ยท 5th ยท 1.1/map
25%
4r ยท 6th ยท 0.0/map
44%
5r ยท 8th ยท 0.8/map
63%
8r ยท 2nd ยท 0.5/map
53%
14r ยท 5th ยท 0.6/map
50%
4r ยท 2nd ยท 0.2/map
39%
14r ยท 7th ยท 0.7/map
6 gate madness
58%
14r ยท 3rd ยท 0.8/map
63%
9r ยท 2nd ยท 0.7/map
0%
4r ยท 7th ยท 0.0/map
75%
8r ยท 1st ยท 0.7/map
63%
8r ยท 3rd ยท 0.4/map
70%
12r ยท 3rd ยท 0.6/map
25%
12r ยท 12th ยท 0.7/map
12 gate madnessโ€”
25%
4r ยท 9th ยท 0.3/map
0%
1r ยท 0.1/map
50%
4r ยท 5th ยท 0.5/map
24 gate madness
67%
6r ยท 3rd ยท 0.5/map
67%
6r ยท 4th ยท 0.4/map
75%
4r ยท 2nd ยท 0.5/map
โ€”
24%
8r ยท 11th ยท 1.1/map
20%
11r ยท 11th ยท 1.6/map
4 gate WTA
25%
4r ยท 8th ยท 0.5/map
0%
4r ยท 9th ยท 0.3/map
49%
10r ยท 6th ยท 0.5/map
25%
4r ยท 8th ยท 0.3/map
34%
12r ยท 10th ยท 0.8/map
75%
4r ยท 3rd ยท 0.3/map
35%
8r ยท 9th ยท 0.5/map
6 gate WTA
75%
4r ยท 2nd ยท 0.9/map
75%
8r ยท 1st ยท 0.4/map
33%
3r ยท 5th ยท 0.2/map
25%
4r ยท 7th ยท 0.2/map
30%
16r ยท 11th ยท 1.0/map
25%
4r ยท 9th ยท 0.3/map
12 gate WTA
50%
4r ยท 5th ยท 0.2/map
75%
4r ยท 1st ยท 0.2/map
16 gate WTA
75%
4r ยท 2nd ยท 0.3/map
25%
4r ยท 7th ยท 0.5/map
75%
4r ยท 3rd ยท 0.2/map
50%
4r ยท 5th ยท 0.1/map
63%
8r ยท 4th ยท 0.5/map
22 gate WTA
100%
4r ยท 1st ยท 0.8/map
67%
6r ยท 2nd ยท 0.5/map
50%
2r ยท 0.4/map
50%
6r ยท 7th ยท 0.5/map
50%
2r ยท 0.0/map
25%
4r ยท 9th ยท 0.8/map
50%
2r ยท 0.2/map
24 gate WTA
75%
4r ยท 2nd ยท 0.3/map
25%
4r ยท 10th ยท 0.3/map
31%
11r ยท 9th ยท 0.9/map
25%
4r ยท 8th ยท 0.2/map
โ€”

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸElkins Racing๐Ÿ
Core2200m24 gate madnessavg 13% ยท 1.6/map1000m1v1avg 50% ยท 1.1/map1800m24 gate madnessavg 13% ยท 1.1/map2000m6 gate WTAavg 17% ยท 1.0/map1600m24 gate WTAavg 4.2% ยท 0.9/map1200m6 gate WTAavg 17% ยท 0.9/map2000m22 gate WTAavg 4.5% ยท 0.8/map1000m22 gate WTAavg 4.5% ยท 0.8/map1000m6 gate madnessavg 50% ยท 0.8/map1800m4 gate WTAavg 25% ยท 0.8/map
Archer's Riddle
Top 29%
top 3 1/11
Middle
top 3 0/8
Top 35%
won 0/8
โ˜…Top 19%
won 0/4
Top 16%
won 0/4
Save the Clock Tower
Top 22%
top 3 2/11
Top 9%
top 3 5/8
Middle
won 0/7
Top 4%
won 0/11
Top 26%
won 0/4
Middle
Top 24%
won 3/12
Jenny Was a Friend of Mine
โ˜…Top 16%
top 3 1/11
Top 23%
top 3 1/8
โ˜…Top 1%
won 0/8
Middle
won 0/4
Middle
won 0/4
Be Good
Top 22%
top 3 1/11
Top 34%
top 3 1/8
โ˜…Top 31%
won 1/14
Bottom 32%
won 1/11
Top 32%
won 0/4
Bottom 26%
Going for 2
Top 36%
top 3 1/11
Top 29%
top 3 1/8
Top 34%
won 3/13
Middle
won 1/8
Top 20%
won 0/4
Golden Thunderbolt
โ˜…Top 7%
won 10/16
Top 19%
won 0/3
Top 7%
won 0/4
โ˜…Top 9%
top 3 8/12
Arc Raider
Middle
Top 35%
โ˜…Top 13%
won 1/4
Top 5%
won 0/4
Top 32%
top 3 8/12
Jasper's Money
Bottom 35%
top 3 1/11
Bottom 6%
top 3 0/8
Bottom 30%
won 0/2
Bottom 14%
won 0/3
Bottom 23%
won 0/4
Can I Get a 14?
Top 39%
top 3 1/11
Top 39%
won 0/5
Bottom 21%
won 0/4
Top 1%
won 1/4
Archer's Iridium
Middle
top 3 1/11
Middle
top 3 0/8
Middle
won 0/9
Middle
won 1/4
Rare External
Middle
top 3 1/11
Top 40%
top 3 0/8
Top 13%
won 1/11
Top 38%
won 0/4
Top 28%
Cyber Titan
Middle
top 3 0/6
Top 17%
won 1/6
Bottom 25%
won 1/6
The Golden Man
Top 37%
Middle
won 0/3
Top 40%
Middle
Top 21%
won 0/4
Memorable and Unique
Bottom 38%
Bottom 39%
top 3 0/4
Top 29%
won 0/11
Bottom 36%
Top 33%
Juicy Swag
Bottom 14%
won 0/3
Top 24%
won 0/4
Top 15%
top 3 6/8
Open Your Eyes
Bottom 13%
top 3 0/10
Top 19%
top 3 0/4
Middle
won 1/4
Rare Larry
Middle
top 3 2/11
Middle
top 3 1/8
Top 30%
won 0/11
Middle
won 0/4
Perseus Spirit
Bottom 28%
top 3 0/1
Bottom 29%
Middle
won 0/11
Top 29%
Top 6%
won 0/4
Water Tower
Bottom 27%
top 3 0/11
Middle
top 3 1/8
Bottom 37%
won 0/8
Middle
won 0/4
Juicy Lady
Middle
won 0/4
Quick Swag
Top 11%
won 0/8
โ˜…Top 1%
won 2/4
New Slang
Top 26%
won 1/4
Bottom 29%
Top 18%
top 3 1/3
Lady Thunderbolt
Bottom 33%
top 3 0/3
Swarley
Middle
won 0/4
Marty McFly
Middle
Top 21%
Middle
Top 19%
Bottom 24%
Top 9%
Top 21%
top 3 0/2
Alchemy
Bottom 30%
Middle
Middle
Top 20%
Top 35%
Middle
top 3 0/2
Thundering Fire
Middle
โ˜…Top 2%
Bottom 34%
won 1/3
Middle
won 0/3
Middle
Walter White
Top 26%
Top 5%
Middle
Top 2%
won 0/3
Top 20%
Top 29%
โ˜…Top 18%
won 0/2
Glistening Thunder
Middle
Bottom 26%
Lawyer Up
Top 36%
Middle
Top 40%
Top 22%

Cores in 1000m 6 gate madness

โ† all cores
๐ŸElkins Racing๐Ÿ
  • Golden Thunderbolttop 3 8 of 12 (avg 50%) ยท league rank Top 9% (55%)
  • Juicy Swagtop 3 6 of 8 (avg 50%) ยท league rank Top 15% (54%)
  • New Slangtop 3 1 of 3 (avg 50%) ยท league rank Top 18% (53%)
  • Marty McFlytop 3 0 of 2 (avg 50%) ยท league rank Top 21% (53%)
  • Arc Raidertop 3 8 of 12 (avg 50%) ยท league rank Top 32% (52%)
  • Alchemytop 3 0 of 2 (avg 50%) ยท league rank Middle (51%)
  • Lady Thunderbolttop 3 0 of 3 (avg 50%) ยท league rank Bottom 33% (49%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).