Compare with
Losing the most points
- 2200m 24 gate madness 20% ยท 11th of 12 ยท 11 rounds
- 1800m 24 gate madness 24% ยท 11th of 12 ยท 8 rounds
- 2000m 6 gate WTA 30% ยท 11th of 12 ยท 16 rounds
Winning the most points
- 1600m 6 gate madness 75% ยท 1st of 12 ยท 8 rounds
- 2000m 6 gate madness 70% ยท 3rd of 12 ยท 12 rounds
- 1400m 6 gate WTA 75% ยท 1st of 11 ยท 8 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores in 1400m 22 gate WTA
โ all cores๐Elkins Racing๐
- Save the Clock Towerbeats 95% ยท 2 races ยท 0 won ยท 2 top 3
- Cyber Titanbeats 93% ยท 2 races ยท 1 won ยท 1 top 3
- Archer's Riddlebeats 67% ยท 2 races ยท 0 won ยท 1 top 3
- The Golden Manbeats 64% ยท 2 races ยท 0 won ยท 0 top 3
- Perseus Spiritbeats 60% ยท 2 races ยท 0 won ยท 0 top 3
- Arc Raiderbeats 55% ยท 2 races ยท 0 won ยท 0 top 3
- Memorable and Uniquebeats 50% ยท 2 races ยท 0 won ยท 0 top 3
- Jenny Was a Friend of Minebeats 43% ยท 2 races ยท 0 won ยท 0 top 3
- Juicy Swagbeats 38% ยท 2 races ยท 0 won ยท 0 top 3
- Can I Get a 14?beats 19% ยท 2 races ยท 0 won ยท 0 top 3
- Golden Thunderboltbeats 19% ยท 2 races ยท 0 won ยท 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).