Compare with
Losing the most points
- 2200m 24 gate madness 20% ยท 11th of 12 ยท 11 rounds
- 1800m 24 gate madness 24% ยท 11th of 12 ยท 8 rounds
- 2000m 6 gate WTA 30% ยท 11th of 12 ยท 16 rounds
Winning the most points
- 1600m 6 gate madness 75% ยท 1st of 12 ยท 8 rounds
- 2000m 6 gate madness 70% ยท 3rd of 12 ยท 12 rounds
- 1400m 6 gate WTA 75% ยท 1st of 11 ยท 8 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores in 1000m 22 gate WTA
โ all cores๐Elkins Racing๐
- Arc Raiderbeats 68% ยท 4 races ยท 0 won ยท 1 top 3
- Can I Get a 14?beats 67% ยท 4 races ยท 1 won ยท 2 top 3
- Quick Swagbeats 67% ยท 4 races ยท 2 won ยท 2 top 3
- The Golden Manbeats 60% ยท 4 races ยท 0 won ยท 1 top 3
- Open Your Eyesbeats 57% ยท 4 races ยท 1 won ยท 1 top 3
- Perseus Spiritbeats 54% ยท 4 races ยท 0 won ยท 0 top 3
- Juicy Swagbeats 50% ยท 4 races ยท 0 won ยท 0 top 3
- Archer's Riddlebeats 44% ยท 4 races ยท 0 won ยท 0 top 3
- Juicy Ladybeats 39% ยท 4 races ยท 0 won ยท 0 top 3
- Swarleybeats 29% ยท 4 races ยท 0 won ยท 0 top 3
- Golden Thunderboltbeats 27% ยท 4 races ยท 0 won ยท 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).