Team report · Lower league

MACE Racing - Patticakes

Power 36.7 · #22 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 34% · 25th of 26 · 15 rounds
  • 1600m 24 gate WTA 25% · 22nd of 23 · 8 rounds
  • 1400m 4 gate WTA 18% · 22nd of 25 · 6 rounds
Winning the most points
  • 1200m 6 gate madness 83% · 3rd of 25 · 6 rounds
  • 1000m 6 gate madness 74% · 2nd of 26 · 10 rounds
  • 2200m 1v1 75% · 1st of 26 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Distant Desert13441%
Indigo Roadster13359%
Primary Injection11044%
Digital Dave10060%
Vivid Lightning9048%
I'm Feeling Lucky8453%
Sand Dune8352%
Lost King7843%
Prime Directive7455%
Winning Core7440%
Crimson Fire6154%
Ember Siren6063%
Take Me Home5948%
Dandy Don't Do It!5444%
Juan Wick4757%
Lively and Intriguing4740%
Lost Cause4646%
Thug McMuffin4331%
Causation3536%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).