Compare with
Losing the most points
- 1000m 1v1 34% · 25th of 26 · 15 rounds
- 1600m 24 gate WTA 25% · 22nd of 23 · 8 rounds
- 1400m 4 gate WTA 18% · 22nd of 25 · 6 rounds
Winning the most points
- 1200m 6 gate madness 83% · 3rd of 25 · 6 rounds
- 1000m 6 gate madness 74% · 2nd of 26 · 10 rounds
- 2200m 1v1 75% · 1st of 26 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 16 gate WTA
← all coresMACE Racing - Patticakes
- Juan Wickbeats 68% · 4 races · 1 won · 2 top 3
- Lost Kingbeats 60% · 4 races · 0 won · 0 top 3
- Lost Causebeats 55% · 4 races · 0 won · 0 top 3
- Distant Desertbeats 47% · 4 races · 0 won · 1 top 3
- Sand Dunebeats 47% · 4 races · 0 won · 0 top 3
- Lively and Intriguingbeats 37% · 4 races · 0 won · 0 top 3
- Vivid Lightningbeats 35% · 4 races · 0 won · 0 top 3
- Crimson Firebeats 30% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).