Team report · Lower league

MACE Racing - Patticakes

Power 36.5 · #38 of 40 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 20% · 38th of 40 · 51 rounds
  • 1800m 24 gate madness 10% · 40th of 40 · 31 rounds
  • 2000m 22 gate WTA 15% · 39th of 40 · 27 rounds
Winning the most points
  • 2200m 6 gate madness 69% · 4th of 40 · 29 rounds
  • 1400m 1v1 64% · 3rd of 40 · 29 rounds
  • 2200m 6 gate WTA 67% · 4th of 38 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Distant Desert47437%
Indigo Roadster47155%
Pepperoni37941%
Primary Injection37650%
Digital Dave37260%
Lost King33041%
Sand Dune31153%
Prime Directive28349%
Winning Core28243%
Causation26332%
Vivid Lightning26051%
Winning Roadster24241%
Juan Wick22140%
Lost Cause21142%
Crimson Fire19950%
Thug McMuffin18544%
Finally going to Make it17038%
Take Me Home15745%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).