- 1000m 6 gate madness 21% · 25th of 26 · 10 rounds
- 1000m 1v1 42% · 15th of 26 · 17 rounds
- 1000m 22 gate WTA 27% · 19th of 21 · 11 rounds
- 2000m 6 gate WTA 87% · 1st of 26 · 16 rounds
- 1800m 4 gate WTA 81% · 1st of 26 · 11 rounds
- 2200m 24 gate madness 66% · 3rd of 24 · 21 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.2/map | 1000m6 gate madnessavg 50% · 1.1/map | 1400m1v1avg 50% · 1.0/map | 1200m6 gate madnessavg 50% · 1.0/map | 2200m1v1avg 50% · 1.0/map | 2000m6 gate WTAavg 17% · 1.0/map | 1600m6 gate madnessavg 50% · 0.9/map | 2200m6 gate madnessavg 50% · 0.9/map | 1800m24 gate madnessavg 13% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Rubberhead | 49% | 15% top 3 5/21 | 49% | 49% | 47% | 52% | ★21% won 5/16 | 55% top 3 2/6 | 52% | ★19% top 3 4/9 |
| ThunderBow V18 | 45% | 16% top 3 5/21 | 44% | 43% | 41% | 51% | 17% | 49% top 3 3/6 | 51% | 16% top 3 1/9 |
| Strike First | 55% | 12% top 3 3/21 | 56% top 3 0/1 | 48% | 51% top 3 2/9 | 48% | 12% | 52% | 47% | 9.1% top 3 0/9 |
| Smithsonian | 54% won 7/17 | 7.2% top 3 0/21 | 56% top 3 6/10 | 50% won 2/4 | 57% top 3 6/9 | 44% | — | 47% | 42% | 13% top 3 3/9 |
| Harmony Cruising | 45% | 13% top 3 2/21 | 44% | 49% | 49% | 52% | 17% won 4/16 | 55% | 53% | 14% top 3 1/9 |
| Ox Zephyr Daisy | 43% | 17% top 3 5/21 | 42% | 43% | 49% | 55% | 18% won 5/16 | 54% | 56% top 3 5/9 | 12% top 3 2/9 |
| Housewife | 54% | 8.6% top 3 0/21 | 55% top 3 5/10 | 50% | 49% | 40% | 11% | 44% | 38% | 9.7% top 3 0/9 |
| Embers Coppola | ★57% | 16% top 3 2/21 | ★59% | ★53% | 51% | 52% | 15% | ★56% top 3 1/1 | 52% | 10% top 3 0/9 |
| Time Flies | 49% | 20% top 3 9/21 | 49% | 45% | 48% | 57% | 20% | 44% | 59% top 3 5/9 | 19% top 3 2/9 |
| Zephyr Daisy | 41% | 17% top 3 5/21 | 38% | 43% | 50% | ★58% won 4/9 | 16% | 47% | ★60% top 3 3/9 | 9.7% top 3 0/9 |
| A twinkle in The Sky | 50% | 8.9% top 3 2/21 | 50% | 44% | 46% | 39% | 16% | 47% | 37% | 9.6% top 3 0/9 |
| Poetry In Women | 46% | 7.5% top 3 0/21 | 43% | 43% | 39% | 56% won 1/1 | 12% | 47% | 60% | 6.7% top 3 0/9 |
| Amaterasu | 45% | — | 43% top 3 1/9 | 51% | 55% top 3 7/9 | — | — | 55% | — | — |
| Stellar Quail | 44% | 12% | 42% | — | 51% | 47% | 19% | 48% top 3 3/5 | 46% | 14% |
| Romantic Drumbeat | 51% | 8.2% | 52% | 47% | 52% | 47% | 17% | 54% | 46% | 13% |
| Eight Drumbeat | — | 11% | — | — | 53% | 43% | 14% | 50% | 42% | 14% |
| Romantic Eight | — | 12% | — | — | 46% | 49% | 12% | 52% | 49% | 12% |
| Football Voyage | — | — | — | 51% | 55% | — | — | 47% | — | — |
| Sweet Rocket | 46% | — | 45% | — | ★61% | — | — | 44% | — | — |
| Crypt Zephyr Daisy | — | 12% | — | — | — | 54% | 20% | — | 56% | — |
| Apex Ox Zephyr Daisy | — | ★20% | — | — | — | 57% | 18% | — | 58% | — |
| Scared To Fly | — | 14% | — | — | — | 54% | 15% | — | 55% | 18% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).