Team report ยท Pro league ยท beta

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Power 55.0 ยท #3 of 12 ยท Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 36% ยท 9th of 12 ยท 15 rounds
  • 1200m 6 gate madness 39% ยท 8th of 11 ยท 9 rounds
  • 2200m 16 gate WTA 33% ยท 8th of 11 ยท 6 rounds
Winning the most points
  • 2000m 22 gate WTA 83% ยท 2nd of 12 ยท 6 rounds
  • 2000m 6 gate WTA 69% ยท 1st of 12 ยท 13 rounds
  • 1600m 1v1 88% ยท 1st of 12 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league
1000m1200m1400m1600m1800m2000m2200m
1v1
48%
20r ยท 7th ยท 1.1/map
75%
4r ยท 2nd ยท 0.0/map
60%
7r ยท 3rd ยท 0.8/map
88%
8r ยท 1st ยท 0.5/map
47%
16r ยท 7th ยท 0.6/map
50%
4r ยท 6th ยท 0.2/map
74%
13r ยท 4th ยท 0.7/map
6 gate madness
47%
15r ยท 6th ยท 0.8/map
39%
9r ยท 8th ยท 0.7/map
25%
4r ยท 6th ยท 0.0/map
73%
8r ยท 2nd ยท 0.7/map
63%
8r ยท 4th ยท 0.4/map
36%
15r ยท 9th ยท 0.6/map
49%
12r ยท 7th ยท 0.7/map
12 gate madnessโ€”
100%
4r ยท 1st ยท 0.3/map
50%
2r ยท 0.1/map
75%
4r ยท 4th ยท 0.5/map
24 gate madness
43%
7r ยท 6th ยท 0.5/map
33%
6r ยท 8th ยท 0.4/map
67%
6r ยท 5th ยท 0.5/map
0%
1r ยท 0.2/map
56%
9r ยท 4th ยท 1.1/map
54%
17r ยท 5th ยท 1.6/map
4 gate WTA
33%
3r ยท 7th ยท 0.5/map
50%
5r ยท 6th ยท 0.3/map
42%
9r ยท 10th ยท 0.5/map
75%
4r ยท 4th ยท 0.3/map
69%
10r ยท 1st ยท 0.8/map
50%
4r ยท 6th ยท 0.3/map
47%
6r ยท 6th ยท 0.5/map
6 gate WTA
0%
5r ยท 8th ยท 0.9/map
59%
6r ยท 4th ยท 0.4/map
25%
4r ยท 7th ยท 0.2/map
50%
4r ยท 6th ยท 0.2/map
69%
13r ยท 1st ยท 1.0/map
27%
6r ยท 8th ยท 0.3/map
12 gate WTA
25%
4r ยท 9th ยท 0.2/map
50%
4r ยท 7th ยท 0.2/map
16 gate WTA
35%
5r ยท 8th ยท 0.3/map
0%
4r ยท 11th ยท 0.5/map
33%
3r ยท 8th ยท 0.2/map
100%
3r ยท 1st ยท 0.1/map
33%
6r ยท 8th ยท 0.5/map
22 gate WTA
78%
5r ยท 3rd ยท 0.8/map
67%
9r ยท 4th ยท 0.5/map
100%
1r ยท 0.4/map
78%
9r ยท 2nd ยท 0.5/map
33%
3r ยท 6th ยท 0.0/map
83%
6r ยท 2nd ยท 0.8/map
67%
3r ยท 3rd ยท 0.2/map
24 gate WTA
33%
3r ยท 8th ยท 0.3/map
33%
3r ยท 9th ยท 0.3/map
65%
8r ยท 3rd ยท 0.9/map
33%
3r ยท 7th ยท 0.2/map
50%
2r ยท 0.0/map

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores in 1000m 12 gate madness

โ† all cores
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No races in this segment.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).