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- 2000m 6 gate madness 36% ยท 9th of 12 ยท 15 rounds
- 1200m 6 gate madness 39% ยท 8th of 11 ยท 9 rounds
- 2200m 16 gate WTA 33% ยท 8th of 11 ยท 6 rounds
- 2000m 22 gate WTA 83% ยท 2nd of 12 ยท 6 rounds
- 2000m 6 gate WTA 69% ยท 1st of 12 ยท 13 rounds
- 1600m 1v1 88% ยท 1st of 12 ยท 8 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).