- 1800m 24 gate madness 25% · 23rd of 25 · 8 rounds
- 2200m 24 gate madness 37% · 18th of 24 · 7 rounds
- 1000m 6 gate madness 43% · 18th of 26 · 21 rounds
- 1200m 6 gate madness 90% · 1st of 25 · 10 rounds
- 1600m 6 gate madness 80% · 1st of 26 · 10 rounds
- 2200m 6 gate madness 74% · 3rd of 26 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.2/map | 1000m6 gate madnessavg 50% · 1.1/map | 1400m1v1avg 50% · 1.0/map | 1200m6 gate madnessavg 50% · 1.0/map | 2200m1v1avg 50% · 1.0/map | 2000m6 gate WTAavg 17% · 1.0/map | 1600m6 gate madnessavg 50% · 0.9/map | 2200m6 gate madnessavg 50% · 0.9/map | 1800m24 gate madnessavg 13% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Shock Gladiator | Middle won 12/26 | Bottom 15% top 3 0/7 | Middle top 3 10/21 | Top 23% won 3/7 | Top 38% top 3 6/10 | Middle top 3 7/10 | Middle top 3 0/8 | |||
| Fire Berserker | Top 3% top 3 2/7 | ★Top 1% won 5/12 | Top 30% top 3 11/16 | Top 25% top 3 2/8 | ||||||
| Slate Master | ★Top 1% top 3 4/7 | ★Top 11% won 12/19 | Top 1% won 1/12 | Bottom 39% top 3 7/10 | ★Top 10% top 3 12/16 | ★Top 1% top 3 4/8 | ||||
| Sonic Sprinter | ★Top 9% | Bottom 33% top 3 1/7 | ★Top 7% top 3 11/21 | ★Top 20% | Top 6% top 3 6/10 | Bottom 26% | ★Top 39% top 3 4/10 | Bottom 14% | Middle top 3 1/8 | |
| Jade Furnace | Top 25% top 3 1/7 | Top 20% won 1/12 | Bottom 20% | Bottom 30% top 3 6/16 | Top 17% top 3 1/8 | |||||
| Tango Road | Bottom 6% top 3 0/7 | Top 26% top 3 10/21 | ★Top 3% top 3 8/10 | Bottom 37% | Bottom 11% top 3 0/8 | |||||
| Velvet Whip | Bottom 19% top 3 0/7 | Bottom 25% top 3 1/8 | ||||||||
| Ultra Prowler | Bottom 31% top 3 1/7 | Bottom 8% | Bottom 33% top 3 1/8 | |||||||
| Silent Arrow | Bottom 14% top 3 0/7 | Bottom 11% | Bottom 22% top 3 0/8 | |||||||
| Delta Forge | Bottom 2% top 3 0/7 | Bottom 1% top 3 0/8 | ||||||||
| Franchise Tycoon | Bottom 1% top 3 0/7 | Top 12% | Bottom 1% | |||||||
| Static Striker | Bottom 1% top 3 0/7 | Bottom 1% | ||||||||
| Danshan made me | Bottom 1% | Bottom 11% top 3 0/8 | ||||||||
| Zed Champs paid for me | Bottom 9% | Bottom 20% top 3 0/8 |
Cores in 1000m 4 gate WTA
← all cores- Shock Gladiatorwon 1 of 2 (avg 25%)
- Sonic Sprinterwon 0 of 2 (avg 25%) · league rank Top 34% (27%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).