Compare with
Losing the most points
- 1800m 24 gate madness 25% · 23rd of 25 · 8 rounds
- 2200m 24 gate madness 37% · 18th of 23 · 7 rounds
- 1000m 6 gate madness 43% · 19th of 26 · 21 rounds
Winning the most points
- 1200m 6 gate madness 90% · 1st of 25 · 10 rounds
- 1600m 6 gate madness 80% · 1st of 26 · 10 rounds
- 2200m 6 gate madness 74% · 3rd of 26 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 22 gate WTA
← all coresElder Racing
- Slate Masterbeats 71% · 3 races · 0 won · 0 top 3
- Tango Roadbeats 68% · 3 races · 0 won · 0 top 3
- Franchise Tycoonbeats 65% · 3 races · 0 won · 0 top 3
- Velvet Whipbeats 60% · 3 races · 0 won · 0 top 3
- Ultra Prowlerbeats 57% · 3 races · 1 won · 1 top 3
- Silent Arrowbeats 54% · 3 races · 0 won · 0 top 3
- Shock Gladiatorbeats 52% · 3 races · 0 won · 0 top 3
- Jade Furnacebeats 43% · 3 races · 1 won · 1 top 3
- Sonic Sprinterbeats 41% · 3 races · 0 won · 0 top 3
- Delta Forgebeats 40% · 3 races · 0 won · 0 top 3
- Fire Berserkerbeats 29% · 3 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).