Team report · Lower league

Elder Racing

Power 55.3 · #10 of 26 · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 25% · 23rd of 25 · 8 rounds
  • 2200m 24 gate madness 37% · 18th of 24 · 7 rounds
  • 1000m 6 gate madness 43% · 18th of 26 · 21 rounds
Winning the most points
  • 1200m 6 gate madness 90% · 1st of 25 · 10 rounds
  • 1600m 6 gate madness 80% · 1st of 26 · 10 rounds
  • 2200m 6 gate madness 74% · 3rd of 26 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Shock Gladiator
Middle
won 12/26
Bottom 15%
top 3 0/7
Middle
top 3 10/21
Top 23%
won 3/7
Top 38%
top 3 6/10
Middle
top 3 7/10
Middle
top 3 0/8
Fire Berserker
Top 3%
top 3 2/7
★Top 1%
won 5/12
Top 30%
top 3 11/16
Top 25%
top 3 2/8
Slate Master
★Top 1%
top 3 4/7
★Top 11%
won 12/19
Top 1%
won 1/12
Bottom 39%
top 3 7/10
★Top 10%
top 3 12/16
★Top 1%
top 3 4/8
Sonic Sprinter
★Top 9%
Bottom 33%
top 3 1/7
★Top 7%
top 3 11/21
★Top 20%
Top 6%
top 3 6/10
Bottom 26%
★Top 39%
top 3 4/10
Bottom 14%
Middle
top 3 1/8
Jade Furnace
Top 25%
top 3 1/7
Top 20%
won 1/12
Bottom 20%
Bottom 30%
top 3 6/16
Top 17%
top 3 1/8
Tango Road
Bottom 6%
top 3 0/7
Top 26%
top 3 10/21
★Top 3%
top 3 8/10
Bottom 37%
Bottom 11%
top 3 0/8
Velvet Whip
Bottom 19%
top 3 0/7
Bottom 25%
top 3 1/8
Ultra Prowler
Bottom 31%
top 3 1/7
Bottom 8%
Bottom 33%
top 3 1/8
Silent Arrow
Bottom 14%
top 3 0/7
Bottom 11%
Bottom 22%
top 3 0/8
Delta Forge
Bottom 2%
top 3 0/7
Bottom 1%
top 3 0/8
Franchise Tycoon
Bottom 1%
top 3 0/7
Top 12%
Bottom 1%
Static Striker
Bottom 1%
top 3 0/7
Bottom 1%
Danshan made me
Bottom 1%
Bottom 11%
top 3 0/8
Zed Champs paid for me
Bottom 9%
Bottom 20%
top 3 0/8

Cores in 1400m 24 gate WTA

← all cores
Elder Racing

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).