Compare with
Losing the most points
- 2200m 1v1 8% · 26th of 26 · 14 rounds
- 2200m 24 gate madness 33% · 19th of 23 · 9 rounds
- 2000m 6 gate WTA 32% · 21st of 26 · 13 rounds
Winning the most points
- 1200m 6 gate madness 78% · 4th of 25 · 12 rounds
- 1000m 1v1 58% · 9th of 26 · 23 rounds
- 1000m 6 gate madness 60% · 10th of 26 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 24 gate madness
← all coresCerberus Racing
- Gamma Sentinelbeats 91% · 1 race · 0 won · 1 top 3
- Sunnyvalebeats 83% · 1 race · 0 won · 0 top 3
- Am I a bike, horse or carbeats 78% · 1 race · 0 won · 0 top 3
- Frizzlebeats 61% · 1 race · 0 won · 0 top 3
- Monumental Herobeats 52% · 1 race · 0 won · 0 top 3
- Joined Gearsbeats 48% · 1 race · 0 won · 0 top 3
- Solar Spectrebeats 43% · 1 race · 0 won · 0 top 3
- Victory of Varunabeats 35% · 1 race · 0 won · 0 top 3
- Torn Thunderbeats 30% · 1 race · 0 won · 0 top 3
- Pardon Me beats 9% · 1 race · 0 won · 0 top 3
- River Dawnbeats 4% · 1 race · 0 won · 0 top 3
- Jetfirebeats 0% · 1 race · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).