Compare with
Losing the most points
- 2200m 1v1 8% · 26th of 26 · 14 rounds
- 2200m 24 gate madness 33% · 19th of 23 · 9 rounds
- 2000m 6 gate WTA 32% · 21st of 26 · 13 rounds
Winning the most points
- 1200m 6 gate madness 78% · 4th of 25 · 12 rounds
- 1000m 1v1 58% · 9th of 26 · 23 rounds
- 1000m 6 gate madness 60% · 10th of 26 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all coresCerberus Racing
- Monumental Herobeats 90% · 4 races · 1 won · 2 top 3
- River Dawnbeats 51% · 4 races · 0 won · 0 top 3
- Pardon Me beats 45% · 4 races · 0 won · 0 top 3
- Torn Thunderbeats 41% · 4 races · 0 won · 0 top 3
- Sunnyvalebeats 40% · 4 races · 0 won · 0 top 3
- Solar Spectrebeats 39% · 4 races · 0 won · 0 top 3
- Joined Gearsbeats 38% · 4 races · 0 won · 0 top 3
- Frizzlebeats 34% · 4 races · 0 won · 0 top 3
- Gamma Sentinelbeats 24% · 4 races · 0 won · 0 top 3
- Am I a bike, horse or carbeats 15% · 4 races · 0 won · 0 top 3
- Jetfirebeats 11% · 4 races · 0 won · 0 top 3
- Victory of Varunabeats 10% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).