Team report · Lower league

T/J Racing

Power 58.3 · #8 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 36% · 24th of 26 · 19 rounds
  • 1200m 6 gate madness 38% · 19th of 25 · 8 rounds
  • 1000m 24 gate madness 33% · 19th of 25 · 9 rounds
Winning the most points
  • 2200m 24 gate madness 63% · 5th of 24 · 26 rounds
  • 1600m 1v1 75% · 3rd of 26 · 8 rounds
  • 1200m 22 gate WTA 85% · 1st of 24 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

T/J Racing
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Risk or Fate
43%
17%
top 3 4/26
41%
47%
46%
54%
★21%
won 0/7
46%
55%
top 3 5/11
13%
top 3 2/12
Digital Dash
48%
14%
top 3 5/18
48%
49%
49%
52%
18%
51%
top 3 4/8
53%
★19%
top 3 2/12
Ironic Fate
44%
16%
top 3 3/26
42%
47%
46%
56%
19%
won 2/7
50%
57%
top 3 8/11
12%
top 3 0/4
Justice
49%
won 7/19
—
49%
top 3 6/13
51%
won 0/4
52%
top 3 5/8
—
—
48%
top 3 4/4
—
12%
Duck Duck Goose
52%
13%
52%
56%
★54%
51%
16%
53%
top 3 4/8
52%
14%
top 3 0/12
Duck
50%
14%
top 3 0/1
50%
50%
47%
53%
16%
51%
top 3 1/4
54%
16%
top 3 1/12
Dandy Daisy
42%
18%
top 3 5/26
41%
44%
42%
56%
15%
47%
58%
12%
top 3 4/12
kwak
46%
13%
top 3 2/26
46%
top 3 2/4
46%
43%
51%
17%
52%
51%
13%
top 3 1/8
Diamondz Dancing
41%
15%
top 3 4/26
39%
45%
44%
56%
won 5/9
18%
44%
58%
top 3 6/11
11%
top 3 3/8
Rapid Arrow
50%
—
50%
top 3 5/13
49%
50%
top 3 5/8
—
—
45%
—
11%
Golden Speedster
47%
—
47%
top 3 6/9
50%
45%
top 3 2/8
—
—
45%
—
—
Dreams Money Can Buy
42%
17%
top 3 6/26
41%
48%
48%
57%
20%
won 1/7
51%
59%
13%
top 3 0/12
Cuatro Cuatro
47%
18%
top 3 3/26
46%
★59%
48%
55%
18%
45%
56%
14%
top 3 3/12
Genuine Risk
41%
13%
top 3 2/25
37%
43%
47%
54%
16%
44%
55%
12%
top 3 0/12
Quite Ironic
46%
★22%
top 3 6/25
45%
51%
—
★57%
21%
45%
58%
12%
top 3 0/8
Metallic Shadow
★53%
10%
★54%
—
46%
48%
17%
★54%
47%
15%
top 3 1/4
Jumping in the Bushes
46%
19%
top 3 3/26
45%
—
—
55%
21%
—
56%
13%
top 3 0/8
Finest Expectation
—
10%
—
—
46%
57%
won 1/2
14%
—
★60%
7.6%
top 3 0/4
Money can't buy happiness
—
11%
top 3 0/18
—
—
—
48%
15%
—
48%
—
Jumping for the Moon
45%
7.8%
top 3 0/8
42%
—
—
56%
13%
—
60%
6.9%
All the Stars
—
14%
top 3 0/8
—
43%
—
51%
13%
—
51%
9.7%
top 3 0/1
Oh Sweet Irony
—
—
top 3 0/1
—
—
—
—
—
—
—
7.7%
top 3 0/3

Cores in 2200m 6 gate WTA

← all cores
T/J Racing

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).