- 1000m 1v1 36% · 24th of 26 · 19 rounds
- 1200m 6 gate madness 38% · 19th of 25 · 8 rounds
- 1000m 24 gate madness 33% · 19th of 25 · 9 rounds
- 2200m 24 gate madness 63% · 5th of 24 · 26 rounds
- 1600m 1v1 75% · 3rd of 26 · 8 rounds
- 1200m 22 gate WTA 85% · 1st of 24 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.2/map | 1000m6 gate madnessavg 50% · 1.1/map | 1400m1v1avg 50% · 1.0/map | 1200m6 gate madnessavg 50% · 1.0/map | 2200m1v1avg 50% · 1.0/map | 2000m6 gate WTAavg 17% · 1.0/map | 1600m6 gate madnessavg 50% · 0.9/map | 2200m6 gate madnessavg 50% · 0.9/map | 1800m24 gate madnessavg 13% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Risk or Fate | 43% | 17% top 3 4/26 | 41% | 47% | 46% | 54% | ★21% won 0/7 | 46% | 55% top 3 5/11 | 13% top 3 2/12 |
| Digital Dash | 48% | 14% top 3 5/18 | 48% | 49% | 49% | 52% | 18% | 51% top 3 4/8 | 53% | ★19% top 3 2/12 |
| Ironic Fate | 44% | 16% top 3 3/26 | 42% | 47% | 46% | 56% | 19% won 2/7 | 50% | 57% top 3 8/11 | 12% top 3 0/4 |
| Justice | 49% won 7/19 | — | 49% top 3 6/13 | 51% won 0/4 | 52% top 3 5/8 | — | — | 48% top 3 4/4 | — | 12% |
| Duck Duck Goose | 52% | 13% | 52% | 56% | ★54% | 51% | 16% | 53% top 3 4/8 | 52% | 14% top 3 0/12 |
| Duck | 50% | 14% top 3 0/1 | 50% | 50% | 47% | 53% | 16% | 51% top 3 1/4 | 54% | 16% top 3 1/12 |
| Dandy Daisy | 42% | 18% top 3 5/26 | 41% | 44% | 42% | 56% | 15% | 47% | 58% | 12% top 3 4/12 |
| kwak | 46% | 13% top 3 2/26 | 46% top 3 2/4 | 46% | 43% | 51% | 17% | 52% | 51% | 13% top 3 1/8 |
| Diamondz Dancing | 41% | 15% top 3 4/26 | 39% | 45% | 44% | 56% won 5/9 | 18% | 44% | 58% top 3 6/11 | 11% top 3 3/8 |
| Rapid Arrow | 50% | — | 50% top 3 5/13 | 49% | 50% top 3 5/8 | — | — | 45% | — | 11% |
| Golden Speedster | 47% | — | 47% top 3 6/9 | 50% | 45% top 3 2/8 | — | — | 45% | — | — |
| Dreams Money Can Buy | 42% | 17% top 3 6/26 | 41% | 48% | 48% | 57% | 20% won 1/7 | 51% | 59% | 13% top 3 0/12 |
| Cuatro Cuatro | 47% | 18% top 3 3/26 | 46% | ★59% | 48% | 55% | 18% | 45% | 56% | 14% top 3 3/12 |
| Genuine Risk | 41% | 13% top 3 2/25 | 37% | 43% | 47% | 54% | 16% | 44% | 55% | 12% top 3 0/12 |
| Quite Ironic | 46% | ★22% top 3 6/25 | 45% | 51% | — | ★57% | 21% | 45% | 58% | 12% top 3 0/8 |
| Metallic Shadow | ★53% | 10% | ★54% | — | 46% | 48% | 17% | ★54% | 47% | 15% top 3 1/4 |
| Jumping in the Bushes | 46% | 19% top 3 3/26 | 45% | — | — | 55% | 21% | — | 56% | 13% top 3 0/8 |
| Finest Expectation | — | 10% | — | — | 46% | 57% won 1/2 | 14% | — | ★60% | 7.6% top 3 0/4 |
| Money can't buy happiness | — | 11% top 3 0/18 | — | — | — | 48% | 15% | — | 48% | — |
| Jumping for the Moon | 45% | 7.8% top 3 0/8 | 42% | — | — | 56% | 13% | — | 60% | 6.9% |
| All the Stars | — | 14% top 3 0/8 | — | 43% | — | 51% | 13% | — | 51% | 9.7% top 3 0/1 |
| Oh Sweet Irony | — | — top 3 0/1 | — | — | — | — | — | — | — | 7.7% top 3 0/3 |
Cores in 1800m 1v1
← all cores- Metallic Shadowwon 1 of 2 (avg 50%) · from its times 56%
- Duck won 4 of 9 (avg 50%) · from its times 54%
- Finest Expectationwon 1 of 2 (avg 50%) · from its times 52%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).