Team report · Lower league

Alba Racing

Power 54.5 · #14 of 26 · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 26% · 22nd of 25 · 9 rounds
  • 1000m 1v1 41% · 19th of 26 · 20 rounds
  • 1600m 6 gate madness 36% · 21st of 26 · 10 rounds
Winning the most points
  • 1000m 6 gate madness 77% · 1st of 26 · 14 rounds
  • 1800m 1v1 74% · 2nd of 26 · 15 rounds
  • 2200m 1v1 67% · 3rd of 26 · 15 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Screaming Jet13360%
Cranky12653%
Danger12248%
Plasma Fighter11763%
Reboot Rising10836%
Chumbawamba10847%
Don't Look Back In Anger10556%
Wrist Rocket9949%
Rocket Dash9851%
Morgan le Fay9451%
Scarlett O'Hara9038%
Pot Hunter8453%
Hellfire Hannah8443%
Speed Storm8441%
Big Blind Bluff8245%
Fluorescent Adolescent7935%
Dandy Blossom in my pants7848%
Loo-hoo-zuh-her7352%
Thnks fr th Mmrs6841%
The Shuffler6754%
Cheapshot6551%
Bellona Bloodlust5654%
Pumped Up Kicks4748%
CTRL‑F134759%
Pot Goblin4349%
Damn The Man4141%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).