Compare with
Losing the most points
- 1800m 24 gate madness 26% · 22nd of 25 · 9 rounds
- 1000m 1v1 41% · 19th of 26 · 20 rounds
- 1600m 6 gate madness 36% · 21st of 26 · 10 rounds
Winning the most points
- 1000m 6 gate madness 77% · 1st of 26 · 14 rounds
- 1800m 1v1 74% · 2nd of 26 · 15 rounds
- 2200m 1v1 67% · 3rd of 26 · 15 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 22 gate WTA
← all coresAlba Racing
- Reboot Risingbeats 70% · 3 races · 0 won · 1 top 3
- Dangerbeats 68% · 3 races · 1 won · 1 top 3
- Screaming Jetbeats 65% · 3 races · 0 won · 1 top 3
- Plasma Fighterbeats 60% · 3 races · 1 won · 1 top 3
- Fluorescent Adolescentbeats 60% · 3 races · 0 won · 0 top 3
- Scarlett O'Harabeats 38% · 3 races · 0 won · 0 top 3
- Pot Hunterbeats 35% · 3 races · 0 won · 0 top 3
- Speed Stormbeats 32% · 3 races · 0 won · 0 top 3
- Crankybeats 27% · 3 races · 0 won · 0 top 3
- Cheapshotbeats 24% · 3 races · 0 won · 0 top 3
- Hellfire Hannahbeats 19% · 3 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).