Compare with
Losing the most points
- 1000m 1v1 32% · 25th of 26 · 16 rounds
- 1600m 6 gate madness 23% · 22nd of 24 · 6 rounds
- 2200m 6 gate madness 46% · 14th of 25 · 8 rounds
Winning the most points
- 2200m 1v1 75% · 2nd of 25 · 11 rounds
- 1800m 1v1 73% · 3rd of 25 · 11 rounds
- 1000m 6 gate madness 67% · 7th of 25 · 10 rounds
Maps, best to worst
Strongest cores
- Plasma Fighter1.4× avg · 20 races
- Screaming Jet1.4× avg · 30 races
- Loo-hoo-zuh-her1.2× avg · 10 races
Cores that need work
- Wrist Rocket0.5× avg · 19 races
- Reboot Rising0.7× avg · 12 races
- Danger0.8× avg · 12 races
Next match: vs Flying Skulls
Matchup heat map →Map plan · Power edge per map
- Glory · pick+10.3
- Anchor+7.9
- Measure-1.7
- Miracles · eliminate-12.0
Who to field on Glory
- 1600m 24 gate WTA: Wrist Rocket, Bellona Bloodlust, Fluorescent Adolescent
- 2000m 6 gate WTA: Danger, Screaming Jet, Cranky
- 1200m 6 gate WTA: Don't Look Back In Anger, Rocket Dash, Dandy Blossom in my pants
- 1000m 4 gate WTA: Chumbawamba, Rocket Dash
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 2-2 | 64 / 57 |
| Glory | 2-2 | 52 / 59 |
| Measure | 2-2 | 54 / 60 |
| Miracles | 1-1 | 32 / 29 |
Roster · 25 cores
DangerChumbawambaThe ShufflerBig Blind BluffMorgan le FayDon't Look Back In AngerDandy Blossom in my pantsScreaming JetRocket DashWrist RocketCrankySpeed StormPot HunterScarlett O'HaraThnks fr th MmrsLoo-hoo-zuh-herHellfire HannahPot GoblinPumped Up KicksReboot RisingPlasma FighterCheapshotFluorescent AdolescentCTRL‑F13Bellona Bloodlust
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).