Team report · Pro league · beta

Bullet Racing

Power 53.0 · #6 of 12 · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 21% · 11th of 12 · 12 rounds
  • 1400m 1v1 18% · 9th of 9 · 6 rounds
  • 1400m 6 gate WTA 28% · 10th of 11 · 7 rounds
Winning the most points
  • 2000m 6 gate WTA 63% · 2nd of 12 · 16 rounds
  • 1800m 4 gate WTA 66% · 3rd of 12 · 12 rounds
  • 1600m 6 gate madness 72% · 3rd of 12 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Echo Pulse15954%
Air Strike12952%
Serpent11852%
Irony Depot11244%
Acid Queen10852%
Blessed9444%
Who needs a fckn menu9451%
Black Mamba8855%
Eagle Pass8752%
Johnny B. Goode8646%
Fleeced7846%
Poisonous7745%
The Kings Snip7456%
Money6547%
Dirty6357%
Frostfire6257%
Rosalind Franklin5744%
Not Bad5640%
Terrible Trade5348%
Flash5249%
Uptown Hustle5148%
Fazed Off3554%
War Admiral3454%
Elvira3047%
Nucleus2743%
Overland Lightning2243%
Blessed Viper1952%
El Capitan1936%
Obsidian Titan1742%
Stud951%
3L3V3N746%
Speedster553%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).