Compare with
Losing the most points
- 1400m 6 gate WTA 28% · 10th of 11 · 7 rounds
Winning the most points
- 2000m 6 gate WTA 67% · 3rd of 11 · 12 rounds
- 2200m 16 gate WTA 63% · 5th of 11 · 8 rounds
- 1800m 4 gate WTA 62% · 2nd of 11 · 8 rounds
Maps, best to worst
Strongest cores
- Uptown Hustle3.1× avg · 21 races
- Terrible Trade2.4× avg · 10 races
- Serpent2.2× avg · 44 races
Cores that need work
- Poisonous0.0× avg · 28 races
- The Kings Snip0.0× avg · 25 races
- Blessed Viper0.0× avg · 16 races
Next match: vs Scooter Gang
Matchup heat map →Map plan · Power edge per map
- Miracles · pick+35.7
- Measure+27.6
- Glory+17.0
- Anchor · eliminate+4.2
Who to field on Miracles
- 2200m 24 gate madness: Fleeced, Terrible Trade, Poisonous
- 2000m 22 gate WTA: Echo Pulse, Frostfire, El Capitan
- 1800m 24 gate madness: Echo Pulse, Dirty, Fazed Off
- 1000m 22 gate WTA: War Admiral, Acid Queen, Overland Lightning
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).