Team report · Lower league

Half Measured

Power 46.7 · #18 of 26 · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 33% · 24th of 26 · 7 rounds
Winning the most points
  • 1000m 1v1 79% · 1st of 26 · 9 rounds
  • 1000m 6 gate madness 58% · 12th of 26 · 7 rounds
  • 2000m 6 gate madness 52% · 11th of 26 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
S Nova
★Top 17%
won 6/8
★Top 9%
★Top 19%
top 3 3/7
★Top 17%
top 3 2/4
Bottom 40%
top 3 0/1
Top 12%
top 3 1/1
Rogue Viper
Top 37%
Top 30%
Top 31%
top 3 5/7
Bottom 28%
won 1/2
Top 35%
top 3 2/4
Bottom 22%
top 3 2/3
Middle
top 3 0/1
L Bane
Top 23%
★Top 36%
won 2/5
★Top 36%
won 1/3
★Top 18%
top 3 4/5
Middle
top 3 0/1
Moder
Top 24%
won 1/1
Top 37%
Top 23%
top 3 4/7
★Top 8%
Top 23%
top 3 1/4
★Top 29%
top 3 0/2
Top 38%
top 3 0/1
M Chaos Grid
Bottom 4%
Bottom 3%
won 0/1
Bottom 32%
Bottom 3%
top 3 0/1
Donk
Top 21%
Bottom 14%
Middle
top 3 1/4
Bottom 33%
top 3 0/1
L Royal Chief
Bottom 31%
Middle
Bottom 15%
won 0/4
Top 32%
top 3 1/3
Bottom 11%
top 3 0/1
Wormhole
Top 33%
Middle
won 0/3
Bottom 34%
Bottom 31%
★Top 10%
top 3 0/1
Raging Vanguard
Middle
top 3 2/3
Bonemass
Bottom 15%
Bottom 20%
Bottom 9%
Bottom 1%
Bottom 21%
Bottom 5%
top 3 0/1
M Arrow
Bottom 19%
top 3 1/3
Drift Strike
Top 10%
Middle
Top 15%
top 3 0/1
Shader
Middle
Bottom 16%
Bottom 5%
Bottom 16%
S Cyber Anvil
Bottom 7%
Bottom 4%
Granite Rover
Bottom 5%
Bottom 5%
Bottom 2%
Bottom 12%
Chandler Bling
Bottom 19%
Bottom 39%

Cores in 2200m 24 gate madness

← all cores
Half Measured

No races in this segment.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).