- 1800m 1v1 33% · 24th of 26 · 7 rounds
- 1000m 1v1 79% · 1st of 26 · 9 rounds
- 1000m 6 gate madness 58% · 12th of 26 · 7 rounds
- 2000m 6 gate madness 52% · 11th of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.2/map | 1000m6 gate madnessavg 50% · 1.1/map | 1400m1v1avg 50% · 1.0/map | 1200m6 gate madnessavg 50% · 1.0/map | 2200m1v1avg 50% · 1.0/map | 2000m6 gate WTAavg 17% · 1.0/map | 1600m6 gate madnessavg 50% · 0.9/map | 2200m6 gate madnessavg 50% · 0.9/map | 1800m24 gate madnessavg 13% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| S Nova | ★Top 17% won 6/8 | ★Top 9% | ★Top 19% top 3 3/7 | ★Top 17% top 3 2/4 | Bottom 40% top 3 0/1 | Top 12% top 3 1/1 | ||||
| Rogue Viper | Top 37% | Top 30% | Top 31% top 3 5/7 | Bottom 28% won 1/2 | Top 35% top 3 2/4 | Bottom 22% top 3 2/3 | Middle top 3 0/1 | |||
| L Bane | Top 23% | ★Top 36% won 2/5 | ★Top 36% won 1/3 | ★Top 18% top 3 4/5 | Middle top 3 0/1 | |||||
| Moder | Top 24% won 1/1 | Top 37% | Top 23% top 3 4/7 | ★Top 8% | Top 23% top 3 1/4 | ★Top 29% top 3 0/2 | Top 38% top 3 0/1 | |||
| M Chaos Grid | Bottom 4% | Bottom 3% won 0/1 | Bottom 32% | Bottom 3% top 3 0/1 | ||||||
| Donk | Top 21% | Bottom 14% | Middle top 3 1/4 | Bottom 33% top 3 0/1 | ||||||
| L Royal Chief | Bottom 31% | Middle | Bottom 15% won 0/4 | Top 32% top 3 1/3 | Bottom 11% top 3 0/1 | |||||
| Wormhole | Top 33% | Middle won 0/3 | Bottom 34% | Bottom 31% | ★Top 10% top 3 0/1 | |||||
| Raging Vanguard | Middle top 3 2/3 | |||||||||
| Bonemass | Bottom 15% | Bottom 20% | Bottom 9% | Bottom 1% | Bottom 21% | Bottom 5% top 3 0/1 | ||||
| M Arrow | Bottom 19% top 3 1/3 | |||||||||
| Drift Strike | Top 10% | Middle | Top 15% top 3 0/1 | |||||||
| Shader | Middle | Bottom 16% | Bottom 5% | Bottom 16% | ||||||
| S Cyber Anvil | Bottom 7% | Bottom 4% | ||||||||
| Granite Rover | Bottom 5% | Bottom 5% | Bottom 2% | Bottom 12% | ||||||
| Chandler Bling | Bottom 19% | Bottom 39% |
Cores in 2200m 24 gate madness
← all coresNo races in this segment.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).