Team report · Lower league

Half Measured

Power 46.6 · #18 of 26 · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 33% · 24th of 26 · 7 rounds
Winning the most points
  • 1000m 1v1 79% · 1st of 26 · 9 rounds
  • 1000m 6 gate madness 58% · 12th of 26 · 7 rounds
  • 2000m 6 gate madness 52% · 11th of 26 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
S Nova4857%
Rogue Viper4757%
L Bane4268%
Moder4058%
M Chaos Grid3736%
Donk3034%
L Royal Chief3038%
Wormhole2643%
Raging Vanguard2457%
Bonemass1845%
M Arrow1740%
Drift Strike1660%
Shader1356%
S Cyber Anvil670%
Granite Rover196%
Chandler Bling135%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).