Team report · Lower league

Half Measured

Power 46.7 · #18 of 26 · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 33% · 24th of 26 · 7 rounds
Winning the most points
  • 1000m 1v1 79% · 1st of 26 · 9 rounds
  • 1000m 6 gate madness 58% · 12th of 26 · 7 rounds
  • 2000m 6 gate madness 52% · 11th of 26 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
S Nova
Top 12%
won 6/8
★Top 8%
Top 14%
top 3 3/7
Top 24%
★Top 13%
top 3 2/4
Top 31%
Middle
Middle
top 3 0/1
Top 33%
Top 11%
top 3 1/1
Rogue Viper
Top 21%
Top 28%
Top 22%
top 3 5/7
Middle
won 1/2
Top 23%
top 3 2/4
Bottom 38%
Middle
Bottom 38%
top 3 2/3
Middle
Middle
top 3 0/1
L Bane
Bottom 35%
Top 21%
Bottom 36%
Middle
Bottom 9%
★Top 8%
won 2/5
★Top 19%
won 1/3
★Top 10%
★Top 8%
top 3 4/5
Middle
top 3 0/1
Moder
Top 14%
won 1/1
Top 35%
Top 17%
top 3 4/7
Top 6%
Top 17%
top 3 1/4
Middle
Middle
Top 20%
top 3 0/2
Middle
Top 37%
top 3 0/1
M Chaos Grid
Bottom 40%
Bottom 4%
Bottom 37%
Middle
Top 34%
Bottom 9%
Bottom 5%
won 0/1
Middle
Bottom 7%
Bottom 3%
top 3 0/1
Donk
Bottom 16%
Top 20%
Bottom 17%
Bottom 6%
Bottom 12%
Top 21%
Top 36%
Bottom 23%
Top 22%
top 3 1/4
Bottom 35%
top 3 0/1
L Royal Chief
Bottom 18%
Bottom 31%
Bottom 15%
Bottom 11%
Bottom 8%
Top 19%
Bottom 24%
won 0/4
Bottom 6%
Top 14%
top 3 1/3
Bottom 11%
top 3 0/1
Wormhole
Bottom 16%
Top 31%
Bottom 18%
Bottom 29%
Bottom 22%
Middle
Top 36%
won 0/3
Middle
Middle
★Top 10%
top 3 0/1
Raging Vanguard
Top 5%
—
Top 6%
★Top 4%
Bottom 33%
—
Middle
Top 39%
top 3 2/3
—
Middle
top 3 0/1
Bonemass
Bottom 3%
Bottom 16%
Bottom 2%
Bottom 5%
Bottom 5%
Middle
Bottom 18%
Bottom 3%
Middle
Bottom 5%
top 3 0/1
M Arrow
—
Bottom 27%
—
—
—
Middle
Bottom 19%
won 0/1
—
Middle
top 3 1/3
Bottom 35%
top 3 0/1
Drift Strike
Bottom 12%
Top 9%
Bottom 16%
Bottom 29%
Middle
Top 26%
Top 23%
Middle
Top 27%
Top 14%
top 3 0/1
Shader
Bottom 30%
Middle
Bottom 28%
Bottom 14%
Bottom 7%
Top 20%
Bottom 30%
Bottom 25%
Top 17%
Bottom 17%
S Cyber Anvil
Middle
Bottom 7%
Middle
Bottom 22%
Middle
Bottom 6%
Bottom 10%
Bottom 21%
Bottom 6%
Bottom 4%
Granite Rover
Bottom 6%
Bottom 5%
Bottom 7%
Bottom 4%
Bottom 8%
Bottom 3%
—
Bottom 3%
Bottom 2%
Bottom 12%
Chandler Bling
★Top 1%
Bottom 20%
★Top 1%
Bottom 14%
Bottom 11%
Bottom 11%
Bottom 14%
Bottom 37%
Bottom 12%
Middle

Cores in 1600m 24 gate WTA

← all cores
Half Measured
  • Raging Vanguardwon 0 of 2 (avg 4.2%) · league rank Top 10% (5.6%)
  • Drift Strikewon 1 of 2 (avg 4.2%) · league rank Top 21% (4.9%)
  • Wormholewon 0 of 2 (avg 4.2%) · league rank Top 23% (4.8%)
  • Moderwon 0 of 2 (avg 4.2%) · league rank Top 27% (4.6%)
  • S Novawon 0 of 2 (avg 4.2%) · league rank Top 29% (4.5%)
  • Rogue Viperwon 1 of 2 (avg 4.2%) · league rank Top 29% (4.5%)
  • L Banewon 0 of 2 (avg 4.2%) · league rank Middle (3.7%)
  • Donkwon 0 of 2 (avg 4.2%) · league rank Middle (3.7%)
  • Shaderwon 0 of 2 (avg 4.2%) · league rank Bottom 10% (2.1%)
  • M Chaos Gridwon 0 of 2 (avg 4.2%) · league rank Bottom 9% (2.1%)
  • L Royal Chiefwon 0 of 2 (avg 4.2%) · league rank Bottom 3% (2.1%)
  • Bonemasswon 0 of 2 (avg 4.2%) · league rank Bottom 1% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).