Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 57.2 · #1 of 12 · Power Rankings
Compare with
Losing the most points
  • 1000m 24 gate madness 25% · 11th of 12 · 8 rounds
  • 1400m 6 gate WTA 27% · 11th of 11 · 9 rounds
  • 2200m 4 gate WTA 40% · 8th of 11 · 10 rounds
Winning the most points
  • 2200m 24 gate madness 72% · 2nd of 12 · 25 rounds
  • 2000m 22 gate WTA 100% · 1st of 12 · 10 rounds
  • 1000m 1v1 71% · 2nd of 12 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Raging Princess23046%
Ion Titan23051%
Ion Stalker20947%
Solar Deity17651%
Space Melody17555%
Chrome,. Bolt14651%
Slag Huntress14061%
Rusty Behemoth13452%
Space Heater13456%
Shadow,.Banner12049%
Brazen, Berserker11848%
Heavy Berserker10955%
Static Behemoth10946%
IDDQD10551%
Faint Shadow9752%
Glacial,. Seeker9153%
Vapor,,. Bruiser8653%
Fresh, Start7755%
Jaded,,. Berserker7451%
Voltage destruction 7355%
Xeric Bullet3058%
Lambo, Bike3050%
Cursed Boost1947%
Ionic,, Bolt746%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).