Compare with
Losing the most points
- 1000m 24 gate madness 25% · 11th of 12 · 8 rounds
- 1400m 6 gate WTA 27% · 11th of 11 · 9 rounds
- 2200m 4 gate WTA 40% · 8th of 11 · 10 rounds
Winning the most points
- 2200m 24 gate madness 72% · 2nd of 12 · 25 rounds
- 2000m 22 gate WTA 100% · 1st of 12 · 10 rounds
- 1000m 1v1 71% · 2nd of 12 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 16 gate WTA
← all cores⚡️High Voltage Vault⚡️
- Chrome,. Boltbeats 68% · 5 races · 1 won · 2 top 3
- Fresh, Startbeats 68% · 4 races · 0 won · 1 top 3
- Solar Deitybeats 65% · 5 races · 0 won · 1 top 3
- Ion Stalkerbeats 80% · 1 race · 0 won · 0 top 3
- Brazen, Berserkerbeats 56% · 5 races · 0 won · 2 top 3
- Shadow,.Bannerbeats 53% · 5 races · 1 won · 2 top 3
- Glacial,. Seekerbeats 52% · 4 races · 0 won · 0 top 3
- Raging Princessbeats 48% · 5 races · 0 won · 1 top 3
- Static Behemothbeats 20% · 1 race · 0 won · 0 top 3
- Ion Titanbeats 37% · 5 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).