Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 56.4 · #8 of 40 · Power Rankings
Compare with
Losing the most points
  • 1200m 24 gate madness 31% · 34th of 38 · 16 rounds
  • 1200m 6 gate madness 42% · 31st of 40 · 23 rounds
  • 1600m 22 gate WTA 41% · 27th of 39 · 22 rounds
Winning the most points
  • 2200m 24 gate madness 63% · 4th of 40 · 67 rounds
  • 1800m 4 gate WTA 69% · 4th of 40 · 36 rounds
  • 1800m 24 gate madness 62% · 6th of 40 · 47 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Space Melody61255%
Chrome,. Bolt58251%
Shadow,.Banner55751%
Space Heater51148%
Rusty Behemoth40753%
IDDQD37653%
Static Behemoth34150%
Brazen, Berserker33251%
Faint Shadow32548%
The Prestige32050%
Juggler31948%
Vespa30144%
Utopia Nova27859%
Terra,. Cyclone23653%
Xeric Bullet23053%
Lambo, Bike21050%
Brutal Beast20454%
Jaded,,. Berserker20251%
Vapor,,. Bruiser19452%
Heavy Berserker19350%
Unlikely Repeat17947%
Ionic,, Bolt8351%
Ancient Baron559%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).