Team report · Lower league

Flying Skulls

Power 47.8 · #27 of 40 · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 31% · 39th of 40 · 26 rounds
  • 1800m 24 gate madness 38% · 33rd of 40 · 39 rounds
  • 2000m 6 gate WTA 39% · 35th of 40 · 47 rounds
Winning the most points
  • 1600m 6 gate madness 62% · 7th of 40 · 28 rounds
  • 1200m 6 gate madness 61% · 6th of 40 · 26 rounds
  • 1000m 24 gate madness 67% · 6th of 40 · 21 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 12 gate madness

← all cores
Flying Skulls
  • Bastillebeats 85% · 6 races · 2 won · 4 top 3
  • Fake Promptbeats 74% · 6 races · 2 won · 4 top 3
  • Heavy Vandalbeats 59% · 6 races · 0 won · 1 top 3
  • Rapidashbeats 55% · 6 races · 1 won · 1 top 3
  • Sailor Jerrybeats 53% · 12 races · 1 won · 4 top 3
  • Frogdogbeats 42% · 6 races · 0 won · 0 top 3
  • Behind Blue Eyesbeats 39% · 6 races · 0 won · 0 top 3
  • Pepperbeats 35% · 6 races · 0 won · 0 top 3
  • Jarkbeats 24% · 6 races · 0 won · 0 top 3
  • Taterbeats 24% · 6 races · 0 won · 0 top 3
  • Full Squishbeats 21% · 6 races · 1 won · 1 top 3

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).