Team report · Lower league

Flying Skulls

Power 58.6 · #10 of 24 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Flying Skulls
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.3/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Pepper
Top 21%
top 3 0/5
Top 32%
won 1/2
Top 14%
Middle
Middle
won 0/3
Middle
top 3 0/2
Middle
won 0/3
Middle
Middle
Top 23%
Globe Trotter
Bottom 4%
top 3 0/5
Bottom 1%
won 0/2
Bottom 1%
Bottom 9%
Bottom 5%
won 0/3
Bottom 11%
Bottom 13%
won 0/3
Bottom 9%
Bottom 12%
Bottom 4%
won 0/2
Failure Expected & Received
Bottom 24%
top 3 0/5
Bottom 17%
won 0/2
Bottom 10%
top 3 0/2
Bottom 9%
Bottom 12%
Bottom 1%
top 3 0/2
Bottom 2%
won 0/3
Bottom 1%
Bottom 9%
Bottom 18%
Jark
Middle
Bottom 34%
won 0/2
Top 39%
top 3 1/2
Top 12%
Top 32%
won 0/3
Middle
top 3 0/2
Top 22%
won 0/3
Middle
Top 9%
Middle
French Onion
Top 22%
top 3 1/5
★Top 8%
won 0/2
Top 17%
Bottom 32%
Middle
won 0/3
Top 25%
top 3 1/2
Top 28%
Top 27%
Bottom 32%
Top 19%
Vogue Panda
Bottom 4%
Bottom 25%
won 0/2
Bottom 15%
Top 26%
won 0/2
Middle
won 0/3
Middle
Top 32%
won 1/3
Middle
won 0/1
Top 22%
top 3 0/1
Bottom 5%
Bastille
Bottom 29%
Bottom 29%
won 0/2
Top 36%
top 3 1/2
Top 17%
Top 24%
won 0/3
Top 32%
top 3 1/2
Top 23%
won 0/3
Top 32%
Top 19%
Bottom 33%
Egg Head
Bottom 23%
top 3 0/5
Bottom 9%
—
top 3 1/2
—
Middle
won 1/3
—
top 3 2/2
—
—
—
Bottom 28%
won 0/2
Steel Centurion
Bottom 38%
—
Middle
top 3 0/2
★Top 1%
won 0/3
—
—
Bottom 21%
won 0/3
—
won 0/1
★Top 1%
top 3 1/1
Bottom 36%
won 0/2
Fake Prompt
Middle
Middle
won 0/2
Bottom 34%
top 3 0/2
Top 11%
won 0/1
Top 30%
Top 33%
top 3 1/2
Top 12%
won 0/3
Top 37%
Top 9%
top 3 0/1
Middle
Behind Blue Eyes
Bottom 36%
Middle
won 0/2
Top 21%
top 3 0/2
Top 14%
Top 18%
won 0/3
Top 8%
top 3 0/2
Top 26%
won 0/3
Top 10%
Top 16%
Bottom 39%
Midnight Voodoo
Bottom 27%
top 3 0/5
Bottom 15%
Bottom 34%
Bottom 10%
won 0/3
Bottom 15%
Bottom 10%
—
Bottom 10%
won 0/1
Bottom 11%
top 3 0/1
Bottom 22%
won 0/2
Frogdog
★Top 14%
Middle
won 0/2
Bottom 26%
top 3 0/2
Top 19%
Middle
Top 6%
top 3 1/2
★Top 5%
won 0/3
Top 6%
Top 21%
★Top 12%
Smoke Show
Bottom 21%
top 3 1/5
Bottom 12%
won 0/2
Bottom 32%
Bottom 20%
Bottom 26%
Bottom 34%
top 3 0/2
Bottom 40%
Bottom 30%
Bottom 19%
Bottom 18%
won 0/2
Mia Go
Top 24%
top 3 1/5
Top 13%
★Top 10%
—
Top 28%
won 0/3
—
top 3 0/2
—
—
—
Top 20%
won 0/2
Flash Of Chaos
Middle
top 3 2/5
Bottom 30%
Bottom 39%
Bottom 20%
won 0/2
Bottom 6%
Bottom 6%
Bottom 18%
Bottom 6%
Bottom 22%
top 3 0/1
Middle
won 0/2
silvery
Top 19%
top 3 2/5
Top 33%
Middle
top 3 1/2
Top 26%
won 0/2
Top 20%
★Top 1%
Middle
★Top 1%
won 0/1
Top 27%
Top 14%
won 0/2
Tater
Top 38%
top 3 3/5
Top 16%
Top 17%
top 3 0/2
Middle
won 0/1
Top 19%
Top 11%
Bottom 4%
Top 11%
Middle
Top 35%
won 1/2
Troten Away
Middle
top 3 0/5
Top 36%
Middle
—
won 0/1
Bottom 10%
Bottom 16%
top 3 0/2
—
Bottom 16%
won 0/1
—
top 3 0/1
Middle
Rapidash
Bottom 39%
Bottom 28%
Middle
Middle
won 0/3
Bottom 37%
won 0/3
Middle
Top 32%
Middle
won 0/1
Bottom 40%
top 3 0/1
Bottom 38%
won 0/2
Rugged Smile
Middle
—
—
top 3 0/2
Top 1%
won 1/3
—
—
—
—
won 0/1
Top 1%
top 3 1/1
Top 39%
won 0/2
Gauntlet
Middle
—
Bottom 38%
Bottom 22%
won 0/3
Middle
Bottom 36%
Bottom 26%
won 0/3
Bottom 34%
won 0/1
Bottom 19%
top 3 0/1
Middle
Salford Soldier
Bottom 11%
—
—
Bottom 18%
won 0/3
Bottom 15%
won 0/3
Bottom 23%
Bottom 12%
Bottom 19%
won 0/1
Bottom 22%
top 3 0/1
Bottom 11%
Sunny Ray
Middle
—
Middle
top 3 0/2
Top 40%
won 1/3
Top 24%
—
Middle
—
won 0/1
Middle
top 3 0/1
Middle
Outta Money
Top 34%
—
Top 12%
Middle
won 0/3
★Top 15%
Middle
—
Middle
won 0/1
Middle
top 3 0/1
Top 30%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pepper180.7× avg
Globe Trotter180.0× avg
Failure Expected & Received160.0× avg
Jark150.9× avg
French Onion151.4× avg
Vogue Panda151.0× avg
Bastille151.7× avg
Egg Head152.7× avg
Steel Centurion150.9× avg
Fake Prompt142.4× avg
Behind Blue Eyes140.9× avg
Midnight Voodoo140.8× avg
Frogdog130.9× avg
Smoke Show130.8× avg
Mia Go131.6× avg
Flash Of Chaos131.6× avg
silvery132.6× avg
Tater133.8× avg
Troten Away120.0× avg
Rapidash120.0× avg
Rugged Smile113.3× avg
Gauntlet100.0× avg
Salford Soldier100.0× avg
Sunny Ray92.5× avg
Outta Money70.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%50%
22200m 24 gate madness100%61%
31000m 22 gate WTA100%63%
42200m 24 gate madness100%61%
52000m 22 gate WTA100%50%
61800m 24 gate madness100%55%
71600m 22 gate WTA100%33%
81400m 24 gate madness100%100%
91200m 22 gate WTA100%32%
102200m 24 gate madness100%61%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%22%
141400m 24 gate madness100%100%
151600m 22 gate WTA100%33%
161800m 24 gate madness100%55%
172000m 22 gate WTA100%50%
182200m 24 gate madness96%61%
191200m 22 gate WTA93%32%
202200m 24 gate madness86%61%
211000m 22 gate WTA82%63%
221800m 24 gate madness82%55%
231000m 22 gate WTA79%63%
241200m 24 gate madness71%100%
251400m 22 gate WTA64%0%
261600m 24 gate madness54%100%
271000m 22 gate WTA50%63%
281800m 24 gate madness36%55%
292000m 22 gate WTA29%50%
302200m 24 gate madness18%61%
311800m 22 gate WTA11%0%
322200m 24 gate madness11%61%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).