No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 1r · 1.0/map | 100% 1r · 0.7/map | 100% 2r · 2.0/map | 100% 1r · 0.5/map | 55% 2r · 3.2/map | 61% 5r · 6th · 5.1/map | |
| 22 gate WTA | 63% 3r · 8th · 3.1/map | 32% 3r · 20th · 1.9/map | 0% 1r · 1.6/map | 33% 3r · 17th · 2.0/map | 0% 1r · 0.1/map | 50% 2r · 3.3/map | 22% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.3/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pepper | Top 21% top 3 0/5 | Top 32% won 1/2 | Top 14% | Middle | Middle won 0/3 | Middle top 3 0/2 | Middle won 0/3 | Middle | Middle | Top 23% |
| Globe Trotter | Bottom 4% top 3 0/5 | Bottom 1% won 0/2 | Bottom 1% | Bottom 9% | Bottom 5% won 0/3 | Bottom 11% | Bottom 13% won 0/3 | Bottom 9% | Bottom 12% | Bottom 4% won 0/2 |
| Failure Expected & Received | Bottom 24% top 3 0/5 | Bottom 17% won 0/2 | Bottom 10% top 3 0/2 | Bottom 9% | Bottom 12% | Bottom 1% top 3 0/2 | Bottom 2% won 0/3 | Bottom 1% | Bottom 9% | Bottom 18% |
| Jark | Middle | Bottom 34% won 0/2 | Top 39% top 3 1/2 | Top 12% | Top 32% won 0/3 | Middle top 3 0/2 | Top 22% won 0/3 | Middle | Top 9% | Middle |
| French Onion | Top 22% top 3 1/5 | ★Top 8% won 0/2 | Top 17% | Bottom 32% | Middle won 0/3 | Top 25% top 3 1/2 | Top 28% | Top 27% | Bottom 32% | Top 19% |
| Vogue Panda | Bottom 4% | Bottom 25% won 0/2 | Bottom 15% | Top 26% won 0/2 | Middle won 0/3 | Middle | Top 32% won 1/3 | Middle won 0/1 | Top 22% top 3 0/1 | Bottom 5% |
| Bastille | Bottom 29% | Bottom 29% won 0/2 | Top 36% top 3 1/2 | Top 17% | Top 24% won 0/3 | Top 32% top 3 1/2 | Top 23% won 0/3 | Top 32% | Top 19% | Bottom 33% |
| Egg Head | Bottom 23% top 3 0/5 | Bottom 9% | — top 3 1/2 | — | Middle won 1/3 | — top 3 2/2 | — | — | — | Bottom 28% won 0/2 |
| Steel Centurion | Bottom 38% | — | Middle top 3 0/2 | ★Top 1% won 0/3 | — | — | Bottom 21% won 0/3 | — won 0/1 | ★Top 1% top 3 1/1 | Bottom 36% won 0/2 |
| Fake Prompt | Middle | Middle won 0/2 | Bottom 34% top 3 0/2 | Top 11% won 0/1 | Top 30% | Top 33% top 3 1/2 | Top 12% won 0/3 | Top 37% | Top 9% top 3 0/1 | Middle |
| Behind Blue Eyes | Bottom 36% | Middle won 0/2 | Top 21% top 3 0/2 | Top 14% | Top 18% won 0/3 | Top 8% top 3 0/2 | Top 26% won 0/3 | Top 10% | Top 16% | Bottom 39% |
| Midnight Voodoo | Bottom 27% top 3 0/5 | Bottom 15% | Bottom 34% | Bottom 10% won 0/3 | Bottom 15% | Bottom 10% | — | Bottom 10% won 0/1 | Bottom 11% top 3 0/1 | Bottom 22% won 0/2 |
| Frogdog | ★Top 14% | Middle won 0/2 | Bottom 26% top 3 0/2 | Top 19% | Middle | Top 6% top 3 1/2 | ★Top 5% won 0/3 | Top 6% | Top 21% | ★Top 12% |
| Smoke Show | Bottom 21% top 3 1/5 | Bottom 12% won 0/2 | Bottom 32% | Bottom 20% | Bottom 26% | Bottom 34% top 3 0/2 | Bottom 40% | Bottom 30% | Bottom 19% | Bottom 18% won 0/2 |
| Mia Go | Top 24% top 3 1/5 | Top 13% | ★Top 10% | — | Top 28% won 0/3 | — top 3 0/2 | — | — | — | Top 20% won 0/2 |
| Flash Of Chaos | Middle top 3 2/5 | Bottom 30% | Bottom 39% | Bottom 20% won 0/2 | Bottom 6% | Bottom 6% | Bottom 18% | Bottom 6% | Bottom 22% top 3 0/1 | Middle won 0/2 |
| silvery | Top 19% top 3 2/5 | Top 33% | Middle top 3 1/2 | Top 26% won 0/2 | Top 20% | ★Top 1% | Middle | ★Top 1% won 0/1 | Top 27% | Top 14% won 0/2 |
| Tater | Top 38% top 3 3/5 | Top 16% | Top 17% top 3 0/2 | Middle won 0/1 | Top 19% | Top 11% | Bottom 4% | Top 11% | Middle | Top 35% won 1/2 |
| Troten Away | Middle top 3 0/5 | Top 36% | Middle | — won 0/1 | Bottom 10% | Bottom 16% top 3 0/2 | — | Bottom 16% won 0/1 | — top 3 0/1 | Middle |
| Rapidash | Bottom 39% | Bottom 28% | Middle | Middle won 0/3 | Bottom 37% won 0/3 | Middle | Top 32% | Middle won 0/1 | Bottom 40% top 3 0/1 | Bottom 38% won 0/2 |
| Rugged Smile | Middle | — | — top 3 0/2 | Top 1% won 1/3 | — | — | — | — won 0/1 | Top 1% top 3 1/1 | Top 39% won 0/2 |
| Gauntlet | Middle | — | Bottom 38% | Bottom 22% won 0/3 | Middle | Bottom 36% | Bottom 26% won 0/3 | Bottom 34% won 0/1 | Bottom 19% top 3 0/1 | Middle |
| Salford Soldier | Bottom 11% | — | — | Bottom 18% won 0/3 | Bottom 15% won 0/3 | Bottom 23% | Bottom 12% | Bottom 19% won 0/1 | Bottom 22% top 3 0/1 | Bottom 11% |
| Sunny Ray | Middle | — | Middle top 3 0/2 | Top 40% won 1/3 | Top 24% | — | Middle | — won 0/1 | Middle top 3 0/1 | Middle |
| Outta Money | Top 34% | — | Top 12% | Middle won 0/3 | ★Top 15% | Middle | — | Middle won 0/1 | Middle top 3 0/1 | Top 30% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).