No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Troten Away | Top 16% top 3 4/5 | Middle | Bottom 24% won 0/5 | Middle won 1/5 | Bottom 38% top 3 1/5 | Middle top 3 0/5 | ||||
| Bastille | Bottom 14% top 3 1/5 | Bottom 20% | Top 37% top 3 1/5 | |||||||
| Globe Trotter | Bottom 2% top 3 0/5 | Bottom 4% | Middle | Bottom 1% top 3 0/5 | ||||||
| Fake Prompt | Bottom 29% | Middle | Bottom 32% top 3 0/5 | |||||||
| Pepper | Top 32% top 3 0/5 | ★Top 6% top 3 4/5 | Top 22% | ★Top 12% won 1/5 | Middle | Top 15% top 3 1/5 | ||||
| Jark | Bottom 16% | Bottom 16% | Bottom 24% | Middle top 3 0/5 | ||||||
| Sailor Jerry | ★Top 16% won 1/2 | Top 32% | Middle | Middle | Bottom 24% won 0/2 | Middle | Bottom 37% top 3 0/2 | Top 36% top 3 0/2 | ||
| Failure Expected & Received | Bottom 31% top 3 2/5 | Bottom 23% | Bottom 17% | Bottom 25% won 2/5 | ★Top 25% | Bottom 9% top 3 0/5 | ||||
| Rapidash | Bottom 20% top 3 1/5 | Bottom 19% | Middle top 3 1/5 | |||||||
| Frogdog | Bottom 24% top 3 1/5 | |||||||||
| Tater | Top 40% top 3 0/1 | Top 37% | Top 17% | |||||||
| French Onion | ★Top 23% top 3 1/5 | Top 24% | Middle | Bottom 31% top 3 2/3 | Top 18% | |||||
| Midnight Voodoo | Bottom 20% | Bottom 26% top 3 0/1 | Bottom 24% won 2/5 | Bottom 32% top 3 0/5 | ||||||
| Vogue Panda | Bottom 4% top 3 0/1 | Bottom 15% top 3 0/5 | ||||||||
| silvery | ★Top 20% top 3 0/1 | Bottom 33% | Middle | |||||||
| Smoke Show | Bottom 21% top 3 1/3 | Bottom 20% | Bottom 20% won 2/3 | Bottom 30% top 3 0/3 | ||||||
| Flash Of Chaos | Bottom 35% | Middle | Bottom 28% won 1/5 | Top 31% top 3 4/5 | Bottom 37% | |||||
| Egg Head | Bottom 40% won 1/3 | Bottom 22% top 3 0/1 | ||||||||
| Mia Go | Top 35% | Top 25% top 3 0/1 | Bottom 39% won 0/5 | Bottom 30% | ★Top 10% | |||||
| Behind Blue Eyes | Top 31% | Bottom 36% top 3 1/1 | Top 22% | |||||||
| Sunny Ray | Bottom 39% top 3 0/1 | Middle | ||||||||
| Outta Money | Top 36% top 3 0/1 | Top 13% | ||||||||
| Gauntlet | Bottom 36% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).