Team report · Lower league

Flying Skulls

Power 56.0 · #8 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Flying Skulls
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Troten Away
Top 25%
Bottom 14%
Top 10%
top 3 4/5
Middle
Middle
won 0/5
Top 30%
won 1/5
Top 24%
—
Top 34%
top 3 1/5
Middle
top 3 0/5
Bastille
Bottom 19%
top 3 1/5
Bottom 29%
Bottom 34%
Bottom 29%
Bottom 22%
Middle
Bottom 18%
Middle
Bottom 13%
Top 36%
top 3 1/5
Globe Trotter
Bottom 2%
top 3 0/5
Middle
Bottom 19%
Bottom 4%
Bottom 6%
Bottom 8%
Bottom 5%
Top 22%
Bottom 11%
Bottom 1%
top 3 0/5
Fake Prompt
Bottom 38%
Middle
Bottom 14%
Middle
Bottom 39%
Bottom 20%
Bottom 34%
Top 15%
Bottom 27%
Bottom 34%
top 3 0/5
Pepper
Top 22%
top 3 0/5
Top 38%
Top 5%
top 3 4/5
Top 21%
Top 21%
★Top 6%
won 1/5
Top 22%
Bottom 35%
Top 24%
Top 14%
top 3 1/5
Jark
Bottom 22%
Middle
Bottom 26%
Middle
Top 39%
Middle
Bottom 19%
Top 9%
Top 29%
Top 39%
top 3 0/5
Sailor Jerry
Middle
top 3 0/2
Top 8%
won 1/2
Top 20%
Middle
Middle
Top 27%
Middle
won 0/2
Top 36%
Top 35%
top 3 0/2
Top 35%
top 3 0/2
Failure Expected & Received
Middle
top 3 2/5
Middle
Top 35%
Bottom 24%
Middle
Bottom 31%
Middle
won 2/5
Bottom 16%
★Top 11%
Bottom 10%
top 3 0/5
Rapidash
Bottom 23%
Bottom 29%
Bottom 34%
top 3 1/5
Bottom 39%
Middle
Bottom 37%
Bottom 21%
Bottom 20%
Middle
Middle
top 3 1/5
Frogdog
Middle
Bottom 13%
Bottom 9%
★Top 14%
★Top 18%
Bottom 13%
Bottom 38%
Middle
Top 36%
Bottom 26%
top 3 1/5
Tater
Top 25%
Middle
Top 24%
Top 38%
top 3 0/1
Middle
Top 17%
Top 27%
Bottom 20%
Middle
Top 17%
French Onion
★Top 16%
top 3 1/5
Middle
Top 36%
Top 22%
Top 26%
Top 21%
★Top 16%
Bottom 34%
Middle
top 3 2/3
Top 17%
Salford Soldier
—
Top 39%
—
Bottom 11%
Bottom 12%
—
—
Top 11%
Bottom 18%
—
Midnight Voodoo
Bottom 27%
Top 16%
Top 6%
Bottom 27%
top 3 0/1
Bottom 39%
Top 37%
Bottom 36%
Bottom 37%
won 2/5
Top 30%
Bottom 34%
top 3 0/5
Vogue Panda
Bottom 18%
Top 13%
Bottom 13%
Bottom 4%
top 3 0/1
Bottom 4%
Bottom 12%
Bottom 17%
Top 15%
Bottom 4%
Bottom 15%
top 3 0/5
silvery
Top 32%
Top 36%
Middle
Top 19%
top 3 0/1
Top 22%
Middle
Top 33%
Middle
Middle
Middle
Smoke Show
Bottom 29%
top 3 1/3
Top 18%
Top 18%
Bottom 21%
Bottom 31%
Middle
Middle
won 2/3
Bottom 32%
Top 38%
Bottom 32%
top 3 0/3
Flash Of Chaos
Middle
Bottom 24%
Top 40%
Middle
Middle
won 1/5
Middle
Middle
Middle
Top 14%
top 3 4/5
Bottom 39%
Egg Head
Bottom 6%
Top 32%
won 1/3
—
Bottom 23%
top 3 0/1
Bottom 15%
—
Bottom 4%
—
Bottom 9%
—
Mia Go
Top 24%
Bottom 39%
Top 18%
Top 24%
top 3 0/1
Top 27%
won 0/5
Top 11%
Top 25%
—
Middle
★Top 10%
Behind Blue Eyes
Bottom 37%
Top 17%
Top 21%
Bottom 36%
top 3 1/1
Bottom 36%
Top 19%
Bottom 32%
Top 34%
Bottom 35%
Top 21%
Rugged Smile
—
—
—
Middle
top 3 0/1
Middle
—
—
Top 26%
Bottom 20%
—
Sunny Ray
—
★Top 2%
Middle
Middle
top 3 0/1
Bottom 32%
Middle
—
Middle
Bottom 18%
Middle
Steel Centurion
—
—
★Top 3%
Bottom 38%
top 3 0/1
Middle
Top 20%
—
★Top 1%
Middle
Middle
Outta Money
—
Top 31%
Top 17%
Top 34%
top 3 0/1
Top 39%
Top 11%
—
Bottom 19%
Middle
Top 12%
Gauntlet
—
Bottom 37%
Bottom 27%
Middle
top 3 0/1
Middle
Bottom 31%
—
Bottom 6%
Top 35%
Bottom 38%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Troten Away460.9× avg
Bastille440.7× avg
Globe Trotter430.3× avg
Fake Prompt421.4× avg
Pepper360.9× avg
Jark341.1× avg
Sailor Jerry330.9× avg
Failure Expected & Received320.7× avg
Rapidash260.7× avg
Frogdog242.5× avg
Tater241.2× avg
French Onion232.0× avg
Salford Soldier220.4× avg
Midnight Voodoo210.5× avg
Vogue Panda200.8× avg
silvery201.3× avg
Smoke Show191.1× avg
Flash Of Chaos151.7× avg
Egg Head151.1× avg
Mia Go110.5× avg
Behind Blue Eyes100.8× avg
Rugged Smile62.7× avg
Sunny Ray60.0× avg
Steel Centurion41.8× avg
Outta Money10.0× avg
Gauntlet10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%80%
22200m 6 gate WTA100%20%
31000m 1v1100%40%
42200m 6 gate madness100%40%
52000m 12 gate madness100%20%
61800m 24 gate madness100%20%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%60%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%40%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%20%
151600m 1v1100%40%
161800m 6 gate madness100%80%
172000m 12 gate madness100%20%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%40%
201800m 6 gate WTA96%60%
212000m 1v192%—
221600m 6 gate madness88%60%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%75%
261600m 6 gate WTA64%50%
271400m 1v150%0%
281800m 6 gate madness48%80%
291800m 12 gate madness40%0%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%40%
322200m 6 gate WTA16%20%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).