Team report · Lower league

Flying Skulls

Power 44.6 · #17 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 36% · 16th of 23 · 9 rounds
  • 2200m 4 gate WTA 28% · 19th of 21 · 7 rounds
  • 1800m 4 gate WTA 38% · 17th of 22 · 8 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

Glory's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Flying Skulls
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Pepper
3.6%
won 0/9
18%
won 2/9
15%
22%
5.3%
won 1/4
★30%
7.0%
★28%
16%
24%
Bastille
4.7%
11%
17%
26%
won 0/1
6.3%
won 0/4
24%
3.8%
18%
17%
won 1/4
25%
Jark
4.3%
won 0/9
11%
19%
29%
won 0/3
5.1%
23%
5.1%
26%
15%
22%
Tater
5.0%
won 0/9
18%
9.6%
22%
8.0%
won 1/4
28%
5.8%
23%
won 1/7
20%
28%
Fake Prompt
4.4%
won 0/9
13%
20%
28%
6.0%
won 0/4
20%
4.6%
20%
17%
won 0/5
26%
won 2/4
Globe Trotter
2.1%
won 0/7
8.9%
14%
22%
3.3%
won 0/4
17%
3.1%
15%
13%
23%
won 0/3
Failure Expected & Received
2.2%
13%
won 1/9
9.6%
18%
3.1%
21%
3.5%
won 0/8
24%
9.4%
16%
Rapidash
2.8%
won 0/9
11%
won 1/3
18%
21%
5.5%
won 0/4
22%
won 0/8
4.1%
22%
16%
won 2/5
25%
Behind Blue Eyes
★5.1%
won 0/9
13%
18%
27%
8.2%
won 0/4
28%
4.1%
21%
20%
29%
silvery
5.0%
won 0/9
17%
14%
26%
★11%
24%
7.8%
won 0/8
27%
★23%
★31%
French Onion
3.8%
won 2/9
★20%
20%
22%
6.7%
27%
7.3%
won 0/8
26%
18%
26%
Midnight Voodoo
2.2%
12%
—
20%
3.3%
25%
3.6%
23%
won 1/7
11%
19%
Frogdog
3.5%
14%
★21%
26%
won 1/3
8.7%
18%
★8.2%
28%
20%
29%
Smoke Show
2.4%
12%
won 0/9
16%
20%
4.1%
won 1/3
24%
3.4%
won 0/6
22%
15%
24%
Mia Go
4.5%
won 1/9
19%
—
—
—
29%
7.2%
won 2/8
26%
—
—
Flash Of Chaos
2.1%
won 0/9
14%
12%
22%
3.2%
23%
4.4%
won 0/8
26%
11%
18%
Troten Away
2.2%
18%
won 0/3
—
—
3.5%
26%
won 3/8
4.6%
won 1/8
24%
12%
21%
Sailor Jerry
3.2%
won 0/2
14%
won 2/3
13%
24%
won 1/1
5.7%
won 0/1
26%
4.6%
won 0/2
24%
17%
won 0/1
27%
won 0/1
Vogue Panda
3.2%
11%
18%
27%
5.5%
18%
3.1%
14%
16%
24%
Egg Head
3.8%
won 0/9
9.3%
—
—
—
—
3.6%
17%
—
—
Rugged Smile
—
—
—
29%
—
—
5.4%
won 0/8
20%
—
—
Steel Centurion
—
—
11%
★37%
—
27%
4.0%
22%
—
—
Sunny Ray
4.7%
—
15%
24%
—
24%
4.4%
19%
—
—
Salford Soldier
2.2%
—
13%
24%
3.6%
—
3.2%
17%
14%
25%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pepper461.2× avg
Bastille440.8× avg
Jark430.0× avg
Tater431.2× avg
Fake Prompt410.9× avg
Globe Trotter380.4× avg
Failure Expected & Received360.3× avg
Rapidash360.7× avg
Behind Blue Eyes330.0× avg
silvery290.7× avg
French Onion292.7× avg
Midnight Voodoo270.5× avg
Frogdog271.0× avg
Smoke Show270.4× avg
Mia Go242.6× avg
Flash Of Chaos240.0× avg
Troten Away241.2× avg
Sailor Jerry211.8× avg
Vogue Panda202.1× avg
Egg Head130.0× avg
Rugged Smile120.0× avg
Steel Centurion121.5× avg
Sunny Ray40.0× avg
Salford Soldier40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%75%
41600m 24 gate WTA100%36%
51800m 4 gate WTA100%38%
62000m 6 gate WTA100%50%
72200m 16 gate WTA100%38%
81200m 24 gate WTA100%100%
92200m 4 gate WTA100%28%
102000m 6 gate WTA100%50%
112200m 16 gate WTA100%38%
121600m 24 gate WTA100%36%
131400m 4 gate WTA100%50%
141400m 6 gate WTA100%56%
151000m 16 gate WTA100%50%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%50%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%75%
201600m 24 gate WTA100%36%
211800m 4 gate WTA100%38%
222000m 6 gate WTA98%50%
231600m 16 gate WTA93%25%
241800m 24 gate WTA85%33%
252200m 4 gate WTA73%28%
261400m 6 gate WTA54%56%
271800m 16 gate WTA51%0%
281600m 24 gate WTA39%36%
291400m 4 gate WTA15%50%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%50%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).