Team report · Lower league

Flying Skulls

Power 48.1 · #18 of 26 on Anchor · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Flying Skulls
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Sailor Jerry
Middle
won 2/4
Bottom 35%
★Top 22%
Bottom 38%
top 3 1/3
Middle
top 3 0/2
★Top 11%
top 3 0/1
Bottom 37%
Bottom 15%
won 0/1
Fake Prompt
Top 19%
top 3 1/2
Top 23%
Top 20%
won 1/1
Bastille
Bottom 38%
Middle
top 3 1/2
Pepper
★Top 11%
won 1/2
Middle
Bottom 32%
French Onion
Middle
top 3 2/3
Bottom 31%
Troten Away
Bottom 30%
Top 35%
Bottom 38%
top 3 0/2
Mia Go
Bottom 30%
top 3 0/2
Failure Expected & Received
★Top 22%
top 3 2/3
★Top 25%
Jark
Top 23%
★Top 13%
Bottom 36%
top 3 1/1
Top 34%
won 0/1
Globe Trotter
Middle
Bottom 5%
silvery
Bottom 33%
top 3 2/2
Frogdog
★Top 11%
Middle
★Top 9%
won 0/1
Behind Blue Eyes
Bottom 12%
Top 26%
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Sailor Jerry140.6× avg
Fake Prompt61.5× avg
Bastille51.4× avg
Pepper41.3× avg
French Onion41.0× avg
Troten Away40.0× avg
Mia Go40.0× avg
Failure Expected & Received41.5× avg
Rapidash30.0× avg
Vogue Panda20.0× avg
Jark21.7× avg
Globe Trotter20.0× avg
Salford Soldier22.0× avg
silvery22.0× avg
Frogdog10.0× avg
Behind Blue Eyes10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%48%
21000m 6 gate madness100%0%
31200m 12 gate WTA100%100%
41400m 1v1100%100%
51200m 6 gate madness100%100%
61800m 1v1100%50%
71600m 6 gate madness100%0%
81800m 12 gate WTA100%0%
92200m 1v1100%0%
102000m 6 gate madness100%34%
112200m 6 gate madness100%0%
121000m 1v1100%48%
131000m 6 gate madness100%0%
141400m 1v1100%100%
151200m 6 gate madness100%100%
161800m 1v1100%50%
171600m 6 gate madness100%0%
182200m 1v1100%0%
191000m 1v196%48%
201200m 6 gate madness95%100%
212000m 6 gate madness87%34%
222200m 6 gate madness85%0%
232200m 1v185%0%
241000m 1v184%48%
251400m 1v176%100%
262000m 6 gate madness71%34%
271800m 1v162%50%
281000m 6 gate madness49%0%
292200m 1v136%0%
301200m 6 gate madness22%100%
311600m 6 gate madness16%0%
321200m 1v116%0%
332000m 6 gate madness7%34%
341400m 6 gate madness7%100%
351200m 6 gate madness5%100%
362200m 1v15%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).