No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 48% 4r · 14th · 3.8/map | 0% 1r · 0.2/map | 100% 1r · 2.8/map | 0% 1r · 0.0/map | 50% 2r · 2.6/map | 100% 1r · 0.0/map | 0% 2r · 3.3/map |
| 6 gate madness | 0% 2r · 2.5/map | 100% 2r · 3.2/map | 100% 1r · 0.1/map | 0% 1r · 2.2/map | 34% 3r · 22nd · 2.7/map | 0% 2r · 1.9/map | |
| 12 gate WTA | 100% 1r · 1.0/map | 0% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sailor Jerry | Middle won 2/4 | Bottom 35% | ★Top 22% | Bottom 38% top 3 1/3 | Middle top 3 0/2 | ★Top 11% top 3 0/1 | Bottom 37% | Bottom 15% won 0/1 | ||
| Fake Prompt | Top 19% top 3 1/2 | Top 23% | Top 20% won 1/1 | |||||||
| Bastille | Bottom 38% | Middle top 3 1/2 | ||||||||
| Pepper | ★Top 11% won 1/2 | Middle | Bottom 32% | |||||||
| French Onion | Middle top 3 2/3 | Bottom 31% | ||||||||
| Troten Away | Bottom 30% | Top 35% | Bottom 38% top 3 0/2 | |||||||
| Mia Go | Bottom 30% top 3 0/2 | |||||||||
| Failure Expected & Received | ★Top 22% top 3 2/3 | ★Top 25% | ||||||||
| Jark | Top 23% | ★Top 13% | Bottom 36% top 3 1/1 | Top 34% won 0/1 | ||||||
| Globe Trotter | Middle | Bottom 5% | ||||||||
| silvery | Bottom 33% top 3 2/2 | |||||||||
| Frogdog | ★Top 11% | Middle | ★Top 9% won 0/1 | |||||||
| Behind Blue Eyes | Bottom 12% | Top 26% | Middle |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Sailor Jerry | 14 | 0.6× avg | 1000m 1v1 wins 50% (avg 50%) · 4 | 2000m 6 gate madness top 3 33% (avg 50%) · 3 |
| Fake Prompt | 6 | 1.5× avg | — | — |
| Bastille | 5 | 1.4× avg | — | — |
| Pepper | 4 | 1.3× avg | — | — |
| French Onion | 4 | 1.0× avg | 2000m 6 gate madness top 3 67% (avg 50%) · 3 | — |
| Troten Away | 4 | 0.0× avg | — | — |
| Mia Go | 4 | 0.0× avg | — | — |
| Failure Expected & Received | 4 | 1.5× avg | 2000m 6 gate madness top 3 67% (avg 50%) · 3 | — |
| Rapidash | 3 | 0.0× avg | — | — |
| Vogue Panda | 2 | 0.0× avg | — | — |
| Jark | 2 | 1.7× avg | — | — |
| Globe Trotter | 2 | 0.0× avg | — | — |
| Salford Soldier | 2 | 2.0× avg | — | — |
| silvery | 2 | 2.0× avg | — | — |
| Frogdog | 1 | 0.0× avg | — | — |
| Behind Blue Eyes | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).