- 1400m 1v1 33% · 37th of 40 · 21 rounds
- 2000m 6 gate madness 37% · 33rd of 40 · 22 rounds
- 1000m 1v1 42% · 32nd of 40 · 28 rounds
- 1600m 6 gate madness 78% · 2nd of 40 · 16 rounds
- 1200m 6 gate madness 61% · 6th of 40 · 26 rounds
- 1800m 1v1 61% · 8th of 40 · 21 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sailor Jerry | Middle won 4/12 | Bottom 35% | Bottom 38% top 3 5/7 | ★Top 22% won 7/21 | Middle top 3 8/21 | Top 11% top 3 8/16 | Bottom 37% top 3 3/4 | Bottom 15% won 0/7 | ||
| Jark | Top 23% top 3 16/26 | ★Top 13% top 3 14/21 | Bottom 36% top 3 1/2 | Top 34% won 1/7 | ||||||
| Frogdog | ★Top 11% top 3 15/26 | Middle top 3 9/18 | ★Top 9% won 0/7 | |||||||
| Heavy Vandal | Bottom 37% won 8/16 | Middle top 3 3/12 | Middle | ★Top 1% top 3 5/8 | ||||||
| River Dawn | Bottom 39% won 12/27 | Middle | Middle top 3 4/12 | Bottom 14% | ||||||
| Full Squish | Middle top 3 8/12 | Top 22% won 7/12 | Bottom 13% | Bottom 32% top 3 5/8 | ||||||
| Fake Prompt | Top 19% top 3 13/26 | Top 23% | Top 20% won 1/7 | |||||||
| Pepper | ★Top 11% won 6/9 | Middle top 3 4/8 | Bottom 32% won 1/7 | |||||||
| Failure Expected & Received | ★Top 22% top 3 13/22 | ★Top 25% | ||||||||
| Behind Blue Eyes | Bottom 12% top 3 0/3 | Top 26% top 3 4/8 | Middle won 0/6 | |||||||
| Globe Trotter | Middle | Bottom 5% top 3 1/7 | ||||||||
| Tater | Bottom 36% top 3 7/8 | |||||||||
| Troten Away | Bottom 30% | Top 35% | Bottom 38% top 3 3/6 | |||||||
| Chaotic Sky | Bottom 29% top 3 4/6 | |||||||||
| French Onion | Middle top 3 2/3 | Bottom 31% | ||||||||
| Bastille | Bottom 38% | Middle top 3 0/3 | ||||||||
| Mia Go | Bottom 30% top 3 0/2 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).