Compare with
Losing the most points
- 1000m 6 gate madness 25% · 24th of 26 · 11 rounds
- 1000m 1v1 40% · 20th of 26 · 15 rounds
- 1600m 1v1 17% · 24th of 26 · 6 rounds
Winning the most points
- 1800m 1v1 76% · 1st of 26 · 12 rounds
- 2200m 1v1 72% · 2nd of 26 · 10 rounds
- 1600m 24 gate WTA 73% · 3rd of 23 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all coresJAH racing
- Big Shiny Tunesbeats 69% · 6 races · 0 won · 1 top 3
- Vanilla Splicebeats 68% · 6 races · 1 won · 2 top 3
- She's pretty midbeats 66% · 6 races · 1 won · 1 top 3
- Retro JRbeats 56% · 6 races · 0 won · 1 top 3
- Big League Chewbeats 51% · 6 races · 0 won · 0 top 3
- Palettebeats 49% · 6 races · 1 won · 2 top 3
- Fast&Furiousbeats 48% · 6 races · 1 won · 1 top 3
- Splicebeats 46% · 6 races · 0 won · 0 top 3
- Mrs.Dashbeats 44% · 6 races · 0 won · 0 top 3
- Corkscrewbeats 39% · 6 races · 0 won · 1 top 3
- Rexxxbeats 27% · 6 races · 0 won · 1 top 3
- Top Gearbeats 17% · 6 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).