Compare with
Losing the most points
- 1000m 1v1 41% · 17th of 26 · 24 rounds
- 2000m 6 gate WTA 37% · 20th of 26 · 22 rounds
- 2200m 6 gate WTA 5% · 22nd of 23 · 6 rounds
Winning the most points
- 1600m 24 gate WTA 82% · 1st of 23 · 15 rounds
- 2200m 24 gate madness 69% · 2nd of 23 · 12 rounds
- 1200m 6 gate madness 70% · 6th of 25 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 22 gate WTA
← all coresLightning Fast Racing
- Harmonious Buttbeats 71% · 3 races · 0 won · 1 top 3
- Fused Blazebeats 70% · 3 races · 0 won · 1 top 3
- Thieving X Returnsbeats 67% · 3 races · 0 won · 1 top 3
- Harmonious Theftbeats 63% · 3 races · 0 won · 1 top 3
- Defiant Serpentbeats 62% · 3 races · 1 won · 1 top 3
- Defiant Blazebeats 49% · 3 races · 0 won · 0 top 3
- Haunted Arrowbeats 46% · 3 races · 0 won · 0 top 3
- Lethal Arrowbeats 46% · 3 races · 0 won · 0 top 3
- Grand Theft Fusionbeats 44% · 3 races · 0 won · 0 top 3
- Llama Stormbeats 41% · 3 races · 0 won · 0 top 3
- Grungy Xbeats 21% · 3 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).