Compare with
Losing the most points
- 1000m 1v1 41% · 17th of 26 · 24 rounds
- 2000m 6 gate WTA 37% · 20th of 26 · 22 rounds
- 2200m 6 gate WTA 5% · 22nd of 23 · 6 rounds
Winning the most points
- 1600m 24 gate WTA 82% · 1st of 23 · 15 rounds
- 2200m 24 gate madness 69% · 2nd of 24 · 12 rounds
- 1200m 6 gate madness 70% · 6th of 25 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 22 gate WTA
← all coresLightning Fast Racing
- Defiant Blazewon 0 of 2 (avg 4.5%) · from its times 8.8%
- Fused Steelwon 1 of 2 (avg 4.5%) · from its times 8.5%
- Resurrected Priestesswon 1 of 2 (avg 4.5%)
- Thieving X Returnswon 0 of 2 (avg 4.5%) · from its times 6.9%
- Fused Blazewon 0 of 2 (avg 4.5%) · from its times 6.8%
- Defiant Serpentwon 0 of 2 (avg 4.5%) · from its times 5.5%
- Blazing Aurawon 0 of 2 (avg 4.5%) · from its times 4.2%
- Discarded Blazewon 0 of 2 (avg 4.5%) · from its times 3.8%
- Harmonious Theftwon 0 of 2 (avg 4.5%) · from its times 3.4%
- Grungy Xwon 0 of 2 (avg 4.5%) · from its times 3.0%
- Llama Stormwon 0 of 2 (avg 4.5%) · from its times 3.0%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).