Compare with
Losing the most points
- 1000m 6 gate madness 25% · 23rd of 26 · 12 rounds
- 1200m 6 gate WTA 33% · 16th of 22 · 6 rounds
- 2200m 24 gate madness 42% · 16th of 23 · 13 rounds
Winning the most points
- 2000m 6 gate madness 87% · 1st of 26 · 9 rounds
- 1000m 1v1 64% · 5th of 26 · 17 rounds
- 2000m 6 gate WTA 67% · 4th of 26 · 15 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all coresNorth West
- Work from homebeats 83% · 8 races · 2 won · 6 top 3
- Ibrabeats 65% · 3 races · 0 won · 0 top 3
- Living Miragebeats 60% · 7 races · 0 won · 0 top 3
- Expensive Earth beats 58% · 8 races · 0 won · 0 top 3
- Ok Blood Sprinterbeats 58% · 8 races · 0 won · 0 top 3
- Anorabeats 70% · 1 race · 0 won · 0 top 3
- Nanibeats 57% · 6 races · 1 won · 1 top 3
- Ember Apexbeats 61% · 2 races · 0 won · 1 top 3
- Carrickbeats 57% · 4 races · 0 won · 0 top 3
- Snow Phantombeats 57% · 1 race · 0 won · 0 top 3
- Left Eye Lopezbeats 51% · 8 races · 0 won · 0 top 3
- Arc Raiderbeats 52% · 1 race · 0 won · 0 top 3
- Ceciliabeats 51% · 8 races · 2 won · 3 top 3
- Radicalised WFHbeats 39% · 1 race · 0 won · 0 top 3
- J J Gabrielbeats 44% · 8 races · 0 won · 2 top 3
- Couch Potatobeats 38% · 6 races · 0 won · 0 top 3
- Speedy Freakbeats 38% · 6 races · 1 won · 1 top 3
- Twatbeats 38% · 8 races · 0 won · 0 top 3
- S Novabeats 17% · 2 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).