๐BLACK SHEEP๐
- 2000m 6 gate WTA 41% ยท 8th of 11 ยท 12 rounds
- 1800m 4 gate WTA 38% ยท 8th of 11 ยท 8 rounds
- 2200m 16 gate WTA 88% ยท 1st of 11 ยท 8 rounds
- 1600m 24 gate WTA 65% ยท 3rd of 11 ยท 9 rounds
- 2200m 4 gate WTA 56% ยท 5th of 11 ยท 7 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 100% 4r ยท 2nd ยท 2.0/map | 50% 4r ยท 5th ยท 1.4/map | 38% 8r ยท 8th ยท 1.9/map | โ | 56% 7r ยท 5th ยท 1.8/map | ||
| 6 gate WTA | โ | 56% 7r ยท 5th ยท 1.7/map | 41% 12r ยท 8th ยท 2.9/map | ||||
| 16 gate WTA | 25% 4r ยท 9th ยท 1.1/map | 75% 4r ยท 4th ยท 2.0/map | 75% 4r ยท 4th ยท 0.9/map | 0% 2r ยท 0.7/map | 88% 8r ยท 1st ยท 2.0/map | ||
| 24 gate WTA | 25% 4r ยท 9th ยท 1.0/map | 25% 4r ยท 11th ยท 1.0/map | 65% 9r ยท 3rd ยท 3.6/map | 75% 4r ยท 3rd ยท 0.8/map | โ |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).