Team report ยท Pro league ยท beta

๐Ÿ‘BLACK SHEEP๐Ÿ‘

Power 57.2 ยท #3 of 12 on Measure ยท Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐Ÿ‘BLACK SHEEP๐Ÿ‘
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.5/map2200m24 gate madnessavg 13% ยท 1.3/map2000m4 gate WTAavg 25% ยท 1.0/map2200m6 gate WTAavg 17% ยท 1.0/map1000m1v1avg 50% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map1800m24 gate madnessavg 13% ยท 1.0/map1600m4 gate WTAavg 25% ยท 1.0/map
EZ Mid
โ˜…Top 23%
won 2/3
Top 28%
top 3 2/4
Top 15%
Top 9%
Top 13%
won 0/4
Fire Seductress
Top 29%
top 3 1/4
Magma General
โ˜…Top 1%
top 3 1/4
Bottom 20%
top 3 4/4
Top 1%
top 3 0/1
โ˜…Top 1%
won 1/4
Middle
Mamba Spin
Top 31%
top 3 2/4
Top 27%
top 3 0/1
Middle
won 2/4
โ˜…Top 13%
top 3 3/4
Middle
Game On
โ˜…Top 17%
Bottom 22%
top 3 0/4
Just For Me
Top 35%
Top 34%
top 3 1/4
Middle
Top 11%
โ˜…Top 12%
won 2/3
Kaspin
Top 5%
top 3 2/4
Top 9%
top 3 0/1
Top 8%
Top 25%
won 0/4
Middle
Top 12%
top 3 1/4
Barbie Girl
Bottom 21%
won 2/4
Bottom 18%
top 3 0/4
Short & Fast
Bottom 1%
top 3 0/4
Kasparov
Top 13%
top 3 1/4
Top 6%
top 3 0/1
Top 23%
won 2/4
โ˜…Top 21%
won 0/4
Top 19%
Waspita X
Top 9%
Top 5%
top 3 1/1
Middle
Top 18%
top 3 1/4
Magic Test
Bottom 28%
top 3 1/4
No Class
Bottom 35%
top 3 0/4
Press Play
Top 35%
top 3 1/4
Airstream
Top 19%
top 3 0/1
Middle
top 3 3/4
Mambo #5
Top 24%
top 3 1/4
Top 4%
top 3 1/1
Bottom 14%
Scroll Up
Top 22%
Top 5%
top 3 0/1
Middle
Top 26%
top 3 1/4
Top 33%
King of Fire
Middle
top 3 1/4
Test Play
Bottom 3%
top 3 0/4
Tested
Bottom 28%
top 3 0/4
Femme Air
Top 20%
top 3 2/4
Top 8%
top 3 0/1
Middle
Crimson Siren
Bottom 23%
won 0/1
โ˜…Top 26%
Middle
โ˜…Top 5%
War X
Middle
top 3 0/1
Bottom 38%
Not a femme
Top 7%
top 3 1/1
Top 28%
Waspa X
โ˜…Top 1%
top 3 0/1
Top 22%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
EZ Mid410.6ร— avg
Fire Seductress351.5ร— avg
Magma General341.2ร— avg
Mamba Spin341.1ร— avg
Game On341.2ร— avg
Just For Me320.7ร— avg
Kaspin311.5ร— avg
Barbie Girl310.8ร— avg
Short & Fast240.7ร— avg
Kasparov231.3ร— avg
Waspita X171.9ร— avg
Magic Test161.1ร— avg
No Class161.2ร— avg
Press Play162.0ร— avg
Airstream131.4ร— avg
Mambo #5131.5ร— avg
Scroll Up120.5ร— avg
King of Fire122.0ร— avg
Test Play120.0ร— avg
Tested120.0ร— avg
Femme Air92.5ร— avg
Crimson Siren71.2ร— avg
War X51.6ร— avg
Not a femme51.6ร— avg
Waspa X51.6ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%50%
31000m 1v1100%50%
42200m 6 gate madness100%75%
52000m 12 gate madness100%100%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%100%
91600m 1v1100%50%
101000m 6 gate madness100%25%
111400m 12 gate madness100%50%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%25%
151600m 1v1100%50%
161800m 6 gate madness100%75%
172000m 12 gate madness100%100%
182200m 24 gate madness100%100%
191800m 4 gate WTA100%0%
201800m 6 gate WTA100%25%
212000m 1v195%โ€”
221600m 6 gate madness91%0%
231000m 12 gate madness86%โ€”
241200m 24 gate madness86%75%
251400m 4 gate WTA77%50%
261600m 6 gate WTA68%50%
271400m 1v155%75%
281800m 6 gate madness45%75%
291800m 12 gate madness32%100%
302200m 24 gate madness27%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).