๐BLACK SHEEP๐
- 1200m 6 gate madness 36% ยท 10th of 11 ยท 9 rounds
- 1000m 1v1 41% ยท 9th of 12 ยท 15 rounds
- 2200m 1v1 49% ยท 6th of 11 ยท 9 rounds
- 1000m 6 gate madness 61% ยท 3rd of 11 ยท 10 rounds
- 2200m 6 gate madness 61% ยท 4th of 10 ยท 7 rounds
- 2000m 6 gate madness 57% ยท 5th of 11 ยท 9 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).