Compare with
Power
23.5
24th of 24 on Miracles
Standings
25th
2 pts
Matches
0–5
2 pts · rounds 115–172
Next match
♠ Direthreat Racing ♠
Week 8
Best map
Anchor
Power 33.9 · 25th · 1–3
Worst map
Miracles
Power 23.5 · 24th · 0–3
Below average
Measure
Power 33.5 · 25th · 0–4
Where do we lose the most points?
2200m 24 gate madness21%
2000m 22 gate WTA33%
1400m 24 gate madness33%
Where we win them
1200m 22 gate WTA56%
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessGrand Theft Warrior, Maniae
1600m 1v1Crazy Eternity
1800m 6 gate madnessBohica, Turkish
Are we good enough at…
Not yet
21% of rounds · 21st of 24 · 14 rounds
0%league average 50%100%
Which cores are costing us?
Midas0.0× avg
Devious Balkan CS0.0× avg
Maple Rocket0.0× avg
Carrying us
Thunderstorm Fangs CSM3.2× avg
Devious Nimbus3.2× avg
Crazy Eternity 2.1× avg
Where are they better than us?
2200m 24 gate madness21 vs 51%
Where we're better
1200m 22 gate WTA56 vs 33%
1600m 22 gate WTA44 vs 33%
Who do they send in…
Immaculate Vision10 races · 2 top 3
Lucid10 races · 4 top 3
Bridget von Hammersmark II10 races · 0 top 3
Unique Threat10 races · 1 top 3
› Roster · 25 coresby distance type
Sprint · 13
- Big BalkanSprint-Mid
- Willie B. HardiganSprint
- Skibidi RizzSprint
- I Hope You DieSprint
- Toyota HiluxSprint-Mid
- MidasSprint
- Devious Balkan CSSprint-Mid
- Infinite ToastSprint-Mid
- Crazy Eternity Sprint
- Cant Hurt MeSprint-Mid
- Mean PantherSprint
- Thunderstorm Fangs CSMSprint
- Devious Warrior Sprint-Mid
Mid · 7
- Maple RocketMid
- Sweet Eternity All-Rounder
- Artisan TranceMid
- Beg For Paradise Mid
- Devious NimbusMid
- Riled EternityMid
- Infinite Dapper CSMid
Marathon · 5
- ManiaeMarathon
- Grand Theft WarriorMarathon
- BohicaMarathon
- TurkishMarathon
- Yellowstone Escape CSMMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).