Compare with
Best map
Anchor
Power 33.9 · 25th · 1–3
Worst map
Miracles
Power 23.5 · 24th · 0–3
Below average
Measure
Power 33.5 · 25th · 0–4
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessGrand Theft Warrior, Maniae
1600m 1v1Crazy Eternity
1800m 6 gate madnessBohica, Turkish
Who do they send in…
Vivid Raider4 races · 1 win
Bridget von Hammersmark4 races · 0 wins
Johnny Blaze4 races · 0 wins
Kickstart Thrive4 races · 0 wins
› Roster · 25 coresby distance type
Sprint · 14
- Big BalkanSprint-Mid
- Willie B. HardiganSprint
- Skibidi RizzSprint
- I Hope You DieSprint
- Toyota HiluxSprint-Mid
- MidasSprint
- Devious Balkan CSSprint
- Infinite ToastSprint-Mid
- Crazy Eternity Sprint
- Cant Hurt MeSprint
- Mean PantherSprint
- Thunderstorm Fangs CSMSprint
- Devious Warrior Sprint-Mid
- Infinite Dapper CSSprint-Mid
Mid · 6
Marathon · 5
- ManiaeMarathon
- Grand Theft WarriorMarathon
- BohicaMarathon
- TurkishMarathon
- Yellowstone Escape CSMMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).